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Queue system for multiplayer downloads.

Posted: Wed May 03, 2017 12:01 am
by Oarc
Looks like there's already a post on this issue so I'll just link it here:
viewtopic.php?f=66&t=37950
(It's not implemented but is in that sub-forum for some reason.)

Quick summary: Please add an option to limit number of players actively downloading the map.

Re: Queue system for multiplayer downloads.

Posted: Wed May 03, 2017 4:32 am
by Lav
Alternatively, could some kind of torrent approach be used in map download? That would speed up things nicely.

Essentially:

1. Map is downloaded in chunks.
2. Chunk is downloaded from whoever has a chunk, not necessarily the server.
3. At start of download, when only server has the map, it provides different chunks to different clients.

Re: Queue system for multiplayer downloads.

Posted: Wed May 03, 2017 12:19 pm
by Oarc
@Lav - That would be neat, but probably a lot more effort from the devs :)

I'm just asking for a very simple, OPTIONAL feature, that would even just tell the person trying to join: "Sorry, join queue is full, try again in a few minutes".

Would improve my server playability by a significant amount.

Re: Queue system for multiplayer downloads.

Posted: Wed May 03, 2017 1:38 pm
by Lav
Oarc wrote:@Lav - That would be neat, but probably a lot more effort from the devs :)
Not that much actually - there are plenty of P2P libraries available.

But at this point even a basic solution would be good I guess.

Re: Queue system for multiplayer downloads.

Posted: Thu May 04, 2017 9:30 pm
by ssilk
Well, I think you cannot compare any "normal" p2p game with Factorio.

Added to viewtopic.php?f=80&t=32968 Collection of Of Ideas around Multiplayer: Lobby-Features, Joining, Mod&Game-Loading, ...

And see similar suggestion: viewtopic.php?f=6&t=37950

Re: Queue system for multiplayer downloads.

Posted: Fri May 05, 2017 12:59 am
by Oarc
Thanks!