[15.5] Pipette pick repair kit / ammo

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diederTheBeater
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[15.5] Pipette pick repair kit / ammo

Post by diederTheBeater »

If you use the pipette tool (Q key on default) over a damaged wall, i get a wall.

I suggest, that the pipette always gives a repair kit for a damaged object, and only the object itself, if no repair kit available. (analog: using pipette on empty turret and getting ammunition from inventory)
Last edited by diederTheBeater on Mon May 01, 2017 12:46 pm, edited 1 time in total.

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Re: [15.5] Pipette pick repair kit if available

Post by Tekky »

I like your idea very much.

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Re: [15.5] Pipette pick repair kit if available

Post by diederTheBeater »

In the exact same manner the pipette tool could pick ammunition from the inventory when applied to a empty turret

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Re: [15.5] Pipette pick repair kit / ammo

Post by Tekky »

Hmmm, yes, however, now I am starting to get second thoughts about all these suggestions. Since the tool is called a "pipette tool", I think it should be limited to this function.

If it is to become a universal "game should guess what I want to do" tool, then it should be renamed accordingly.

However, such a major change should be considered carefully.

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Re: [15.5] Pipette pick repair kit / ammo

Post by diederTheBeater »

It acts already now in that way: use it on a coal patch, you get a mining drill (if you have electric, than electric, else coal).

Its only consequent to add this funcitonality.

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Re: [15.5] Pipette pick repair kit / ammo

Post by Tekky »

diederTheBeater wrote:It acts already now in that way: use it on a coal patch, you get a mining drill (if you have electric, than electric, else coal).

Its only consequent to add this funcitonality.
I don't agree with your logic.

When using the pipette tool on an ore patch, there is nothing to copy into your hand, because the player cannot place ore patches. In this case, the tool cannot act as a pipette tool.

However, in the case of a damaged wall, damaged building or a turret with no ammo, the "pipette tool" could act as its name suggests.

Therefore, these two cases cannot be put on the same level.

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Re: [15.5] Pipette pick repair kit / ammo

Post by diederTheBeater »

but in this case it also doesnt act as a pipette, even though its the same tool -> there can also be other cases where it doesnt act like a pipette.

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Re: [15.5] Pipette pick repair kit / ammo

Post by Slayn25 »

+1 to pipette tool pulling repair packs

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Re: [15.5] Pipette pick repair kit / ammo

Post by Zavian »

Slayn25 wrote:+1 to pipette tool pulling repair packs
Well that would break the normal behaviour of it selecting walls/turrets or whatever it is that is damaged. It would be easier to just put repair packs in toolbar slot 1. Then you can just press 1.

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Re: [15.5] Pipette pick repair kit / ammo

Post by QGamer »

Put it in the options menu: so players could get that feature if they want it, but others who don't like it don't have to use it.
"Adam fell that men might be; and men are, that they might have joy."

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