I'd like to be able to see my corpse on the map.

Post your ideas and suggestions how to improve the game.
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I'd like to be able to see my corpse on the map.

Post by blavek » Sun Apr 30, 2017 5:34 pm

It would be nice to be able to locate your corpse or possibly others corpses on the map so that you know where to go to grab the items from them.
This could make corpse running a bit easier and if you died significantly far away from the spawn point you would be able to take the shortest path to your corpse so that you can get there before it decays.

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Re: I'd like to be able to see my corpse on the map.

Post by redlabel » Sun Apr 30, 2017 6:02 pm

Good idea.

I would also like to add another suggestion: Make your name on the map a bit more visible or use a larger dot.. (or visible even when zoomed out, like big cities in google maps) Sometimes I can't even find myself in large maps with lots of players....

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Make Corpses More Visible

Post by theaetetus » Thu May 04, 2017 5:51 pm

Generally when you die, it's on top of a big pile of biter Corpses. Biter corpses seem to draw on top of your corpse if your MP buddy keeps up the good fight, turning corpse recovery into a Where's Dead Waldo mini game.

It would be really nice if the player corpse was drawn on top of biter corpses. Or glowed. Or retained /color in MP. Or had an obvious outline of some sort.

I haven't lost a corpse due to not being able to find it in time yet, but I've gotten really close many times already. It's only a matter of time. *crosses fingers*

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Re: Make Corpses More Visible

Post by Ingolifs » Thu May 04, 2017 11:37 pm

I think the way alien corpses are drawn over the top of other items in general is a problem. Aliens get into your base, destroy some belts and then you kill them and can't see which belts need replacing. Or you destroy an alien base on top of an oil field and cannot find where the oil deposits are.

I think Alien corpses need to decay in a similar manner to corpses in early RTS games. Rapidly turn into skeletons or become semi-transparent and colour desaturated. After their initial 'fresh corpse' animation frame, they're drawn underneath things like belts and items.

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Re: Make Corpses More Visible

Post by Ranakastrasz » Thu May 04, 2017 11:51 pm

Also text-tags. Er, floating text, overtop of your corpse.
But yea, corpses need to decay quickly after Death.
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Re: Make Corpses More Visible

Post by BenSeidel » Fri May 05, 2017 1:30 am

A death icon on the map would be a big help as well.
It would be preferable not to clear the icon when the body gets removed as well, so you can see all the places people have died :D

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Death marker

Post by crelling » Sun May 07, 2017 9:51 pm

After my base startet to grow big, and I got a lot of fast moving trains that love to squash me whenever i cross the railtracks, I've found that it is occationally a bit difficult to find my corpse.

It would therefore be really helpfull if there was some sort of tagging on the map (maybee utilize the new map marker/tag system?) that tagged all my corpses (should only be vissible for the player whose corpse it is to help keep the map clean), and removed the tag again after the corpse was looted, or despawned.

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Re: Make Corpses More Visible

Post by d3x0r » Sun Jun 04, 2017 9:11 am

+1 for corpses being more visible or otherwise being able to find them again.
I did once find a corpse, but this is now the second one that I have no idea where it is.

Maybe the corpses decay too quickly too... it did take quite a few minutes to walk back to where the conflict was.

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Re: Make Corpses More Visible

Post by JohnyDL » Sun Jun 04, 2017 1:13 pm

dead humans should always get a chalk outline :P

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Re: Make Corpses More Visible

Post by Rseding91 » Sun Jun 04, 2017 1:24 pm

It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
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Re: Make Corpses More Visible

Post by Ranakastrasz » Sun Jun 04, 2017 6:52 pm

Rseding91 wrote:It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
Oh? In my experience, unless you get run over by a train, your corpse tends to be in range of something that can kill you, like, say, an enemy base with multiple big worms or similar.

You must now fight your way into the base and not die the second time, meaning a second set of combat equipment, AND mine the corpse (because there is no fast-transfer option)
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Re: Make Corpses More Visible

Post by Rseding91 » Sun Jun 04, 2017 7:30 pm

Ranakastrasz wrote:
Rseding91 wrote:It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
Oh? In my experience, unless you get run over by a train, your corpse tends to be in range of something that can kill you, like, say, an enemy base with multiple big worms or similar.

You must now fight your way into the base and not die the second time, meaning a second set of combat equipment, AND mine the corpse (because there is no fast-transfer option)
Or open it and grab your stuff from the GUI. But yes, that's by design. Small balance points to getting all your stuff back after death compared to before you loose it all.
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Re: Make Corpses More Visible

Post by Mendel » Sun Jun 04, 2017 8:03 pm

After hundreds of hours...I... did not know I could find the corpse and recover the lost stuff. I had no idea. I didnt even think about it. Countless power armor mark 2s and stuff lost permanently due to my ignorance. Even when I hit a train, I never checked that place again. :oops:

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Re: Make Corpses More Visible

Post by Ranakastrasz » Sun Jun 04, 2017 9:01 pm

Mendel wrote:After hundreds of hours...I... did not know I could find the corpse and recover the lost stuff. I had no idea. I didnt even think about it. Countless power armor mark 2s and stuff lost permanently due to my ignorance. Even when I hit a train, I never checked that place again. :oops:
It dies after 15 mintes by default, and is a recient feature. I think 14 or 15
Rseding91 wrote:
Ranakastrasz wrote:
Rseding91 wrote:It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
Oh? In my experience, unless you get run over by a train, your corpse tends to be in range of something that can kill you, like, say, an enemy base with multiple big worms or similar.

You must now fight your way into the base and not die the second time, meaning a second set of combat equipment, AND mine the corpse (because there is no fast-transfer option)
Or open it and grab your stuff from the GUI. But yes, that's by design. Small balance points to getting all your stuff back after death compared to before you loose it all.
Yea, but you cant mass transfer, you have to click each item type.
My Mods:
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Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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Re: Make Corpses More Visible

Post by JohnyDL » Mon Jun 05, 2017 10:14 am

there's a way to open it in a gui? great I'll grab my pick out of it next time so I can mine it faster.

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Re: Make Corpses More Visible

Post by BenSeidel » Thu Jun 08, 2017 1:03 pm

fastest way to get all your stuff back is to click on the corpse, opening the UI. Then just control-click on an item 3 times.

First click transfers the item in the space.
Second click transfers as muchs a you can carry, equipping your armor.
third click transfers the rest of the items.

Sometimes you can get away with just two clicks (depends on where your armor is in the corpse), but just get in the habit.

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Re: Make Corpses More Visible

Post by Terukio » Thu Jun 08, 2017 2:21 pm

Ranakastrasz wrote:
Mendel wrote:After hundreds of hours...I... did not know I could find the corpse and recover the lost stuff. I had no idea. I didnt even think about it. Countless power armor mark 2s and stuff lost permanently due to my ignorance. Even when I hit a train, I never checked that place again. :oops:
It dies after 15 mintes by default, and is a recient feature. I think 14 or 15
Rseding91 wrote:
Ranakastrasz wrote:
Rseding91 wrote:It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
Oh? In my experience, unless you get run over by a train, your corpse tends to be in range of something that can kill you, like, say, an enemy base with multiple big worms or similar.

You must now fight your way into the base and not die the second time, meaning a second set of combat equipment, AND mine the corpse (because there is no fast-transfer option)
Or open it and grab your stuff from the GUI. But yes, that's by design. Small balance points to getting all your stuff back after death compared to before you loose it all.
Yea, but you cant mass transfer, you have to click each item type.
Shift left-click on one item to generate a blank spot if one is not already available. Then, shift left click on a blank spot to transfer all times.

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Re: Make Corpses More Visible

Post by Ranakastrasz » Thu Jun 08, 2017 2:39 pm

Terukio wrote:
Shift left-click on one item to generate a blank spot if one is not already available. Then, shift left click on a blank spot to transfer all times.
Maybe i was panicking at the time, but thats what I always do. Double shift-left click does that, and while it works for chests, it didn't work for the corpse.
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Re: Make Corpses More Visible

Post by darkfrei » Thu Jun 08, 2017 4:49 pm

+ mark to deconstruction every corpse.

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Re: Make Corpses More Visible

Post by Ranakastrasz » Thu Jun 08, 2017 5:06 pm

darkfrei wrote:+ mark to deconstruction every corpse.
o_O

Great idea...
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