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Re name/classify the science packs
Posted: Sat Apr 29, 2017 7:23 pm
by BLuehasia
I was really thinking that the potion science packs should be redone as CPU chips and the science stations are really super computers that we feed the CPU chips into. the science stations burn up the chips in its calculations so it needs new ones always added.
had this thought the other day, really like this myself since it makes a lot more sense than potion science packs
Re: Re name/classify the science packs
Posted: Sun Apr 30, 2017 2:38 pm
by Grossen
So, just a graphical change for the science pack visuals, I am totally for this, apart from making sense I think it would look cool.
Re: Re name/classify the science packs
Posted: Mon May 01, 2017 5:59 am
by Roxor128
That would fit in with the "retrieve the crashed ship's computer" mission in the campaign.
Re: Re name/classify the science packs
Posted: Mon May 01, 2017 8:55 am
by Anyone
I second this. Everything about science always makes me feel like I'm running around, handing out potions.
Re: Re name/classify the science packs
Posted: Mon May 01, 2017 8:06 pm
by ssilk
For a test: One can make the graphics and the other writes the entity prototype changes to make a mod out of it. It's really that simple.
Re: Re name/classify the science packs
Posted: Fri May 05, 2017 2:50 am
by AileTheAlien
Boo-urns! I like the current potions!
Re: Re name/classify the science packs
Posted: Fri May 05, 2017 2:56 am
by Ingolifs
AileTheAlien wrote:Boo-urns! I like the current potions!
Me too. Although from a material standpoint, copper + gear = red potion doesn't make any sense, from a gameplay abstraction viewpoint, the potions are probably the best way to represent the concept of science. We already have quite a number of computer-chip looking things.
Re: Re name/classify the science packs
Posted: Fri May 05, 2017 5:24 am
by Lav
AileTheAlien wrote:Boo-urns! I like the current potions!
I liked the potions in 0.14.
You had a health potion, stamina potion, mana potion and restoration potion.
Even their recipes started making sense as soon as you understood that you're dealing with alchemy, not science:
1. Copper and iron gear for health potions: copper for nerve system, iron for blood, and gear as the symbol of Omnissiah.
2. Inserters and belts for stamina potion, as perfect symbols for movement and agility.
3. Mana potion was more complex: battery for energy, red circuits for brain activity, filter inserter for the ability to think and decide, and steel to represent the indomitable will one must have when dealing with the arcane.
4. Finally, restoration potions were made by destroying the filthy xenos. There's no greater deed, and there's no greater reward.
Re: Re name/classify the science packs
Posted: Fri May 05, 2017 11:25 am
by leoch
It's not science. It should be renamed magic research.