Productivity Modules: Better bonus calculation

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SilverB1rd
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Productivity Modules: Better bonus calculation

Post by SilverB1rd »

TL;DR;
Change the productivity bonus from 1x(outputs) to 1x(outputs-inputs)

Details
The introduction of the "Kovarex enrichment process" highlighted that the bonus calculation for productivity modules breaks when a recipe has the same item in both its inputs and outputs.
Examples

Code: Select all

inputs:
40 u235
5 u238

outputs:
41 u235
3 u238

productivity bonus:
41 u235
3 u238
With the current bonus behavior, you get a free set of outputs every time the productivity bar fills, a massive windfall of u235. If the calculation was changed to be (outputs - inputs) the bonus would only be 1 u235, a reasonable gain.

Code: Select all

outputs - Inputs:
41 u235 - 40 u235 = 1
3 u238 - 5 u238 = -2 (nothing given for bonus)

productivity bonus:
1 u235
Why change after the 15.2 Kovarex fix?This change would fix all future and mod recipes that fall into same input and output category without having to arbitrarily mark each recipe not compatible with productivity modules.

Having a bonus calculation that behaves in a way that is more consistent with player expectations will reduce the number of exceptional cases for both the base game and mods.
Last edited by SilverB1rd on Wed Apr 26, 2017 3:55 pm, edited 1 time in total.

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Ranakastrasz
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Re: Productivity Modules: Better bonus calculation

Post by Ranakastrasz »

Actually, its the other way around, Mods have to ENABLE compatibility with the productivity modules.


But yes, I agree.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

SilverB1rd
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Re: Productivity Modules: Better bonus calculation

Post by SilverB1rd »

Ranakastrasz wrote:Actually, its the other way around, Mods have to ENABLE compatibility with the productivity modules.


But yes, I agree.
ah, thanks! reworded to account for that.

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Ranakastrasz
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Re: Productivity Modules: Better bonus calculation

Post by Ranakastrasz »

Yea, as soon as you get into modding, you find out Productivity modules are Opt-in, not Opt-out. I really didn't expect that.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

mcvey
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Re: Productivity Modules: Better bonus calculation

Post by mcvey »

I had the same thought and did a search to see if anyone suggested this already. Disabling use of productivity modules in the Kovarex Process just seems like a quick fix to me rather than a solution. The Net Gain effect would require changing the mechanic to work for looping recipes, but it would not affect any recipes that currently use productivity modules like Iron Gears.

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