Bored of new game tree cutting? - pet bot
Posted: Mon Apr 17, 2017 7:10 am
OK so I started a new game and as we know the first thing you need is fuel, so we start cutting down some trees.
This can be tedious, which is a problem. Sooner or later I won't start a new game simply because it would pain me to have to cut down trees manually again.
Opportunity!
I had a think along the lines of: what would I do as a lone, mad genius inventor to solve this problem?
I would build a robot to do it for me, it's obvious.
But the problem is this is the *first* action the player takes. So what if you started with this robot? It could be a kind of "robot pet". I imagine it would be burner powered, accept simple orders "eat the trees over there". And would be a general dogsbody for you throughout the game.
Pet Bot
Enters the game by your side.
Burner powered, generous fuel capacity same as car.
Modest inventory (less than yours)
Click on it to select it - probably the biggest change
Starts with ability to deconstruct entities and add to its inventory. Right click or right click and drag to deconstruct area.
As the game progresses there could be opportunities to upgrade Pet Bot:
Turrets for combat
Solar power, nuclear fusion reactor - faster
Ability to construct items in its inventory
Integration into logistics network:
Request slots, trash slots, bots deliver to it same as player
Module slots
I'm sure we could think of more.
These would be a mix of additional perks to existing research and new dedicated research. All requiring material construction somehow.
Now, clearly this won't make it into the base game any time soon, if ever. It needs to be a mod first. Unfortunately I'm not in a position to make this but I imagine it would be some heavily modified combination of car, player and construction Bot.
If anyone is up for this monstrous challenge, post below and ping me a message and let's talk about it. I'll help however I can.
The far less ambitious approach would be to "queue" deconstruction by right click drag selecting an area and then sitting back to wait whilst your character hacks away at them trees...
Thanks for reading. Any ideas, improvements, corrections? Think "I could mod that!" Please post below
This can be tedious, which is a problem. Sooner or later I won't start a new game simply because it would pain me to have to cut down trees manually again.
Opportunity!
I had a think along the lines of: what would I do as a lone, mad genius inventor to solve this problem?
I would build a robot to do it for me, it's obvious.
But the problem is this is the *first* action the player takes. So what if you started with this robot? It could be a kind of "robot pet". I imagine it would be burner powered, accept simple orders "eat the trees over there". And would be a general dogsbody for you throughout the game.
Pet Bot
Enters the game by your side.
Burner powered, generous fuel capacity same as car.
Modest inventory (less than yours)
Click on it to select it - probably the biggest change
Starts with ability to deconstruct entities and add to its inventory. Right click or right click and drag to deconstruct area.
As the game progresses there could be opportunities to upgrade Pet Bot:
Turrets for combat
Solar power, nuclear fusion reactor - faster
Ability to construct items in its inventory
Integration into logistics network:
Request slots, trash slots, bots deliver to it same as player
Module slots
I'm sure we could think of more.
These would be a mix of additional perks to existing research and new dedicated research. All requiring material construction somehow.
Now, clearly this won't make it into the base game any time soon, if ever. It needs to be a mod first. Unfortunately I'm not in a position to make this but I imagine it would be some heavily modified combination of car, player and construction Bot.
If anyone is up for this monstrous challenge, post below and ping me a message and let's talk about it. I'll help however I can.
The far less ambitious approach would be to "queue" deconstruction by right click drag selecting an area and then sitting back to wait whilst your character hacks away at them trees...
Thanks for reading. Any ideas, improvements, corrections? Think "I could mod that!" Please post below