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Re: Do not pause game when looking at research in single player

Posted: Wed Jun 20, 2018 6:20 am
by BlueTemplar
Are you kidding !?
Your starting ore patches are not infinite, and biters won't stand around while you are looking at research !

I would *always* pause the game when looking at research.
I'm even using a modified Vlad's Auto Time to set the game speed to 10% when not doing anything...

Re: Do not pause game when looking at research in single player

Posted: Fri Jun 22, 2018 1:34 pm
by Lav
BlueTemplar wrote:Are you kidding !?
Your starting ore patches are not infinite, and biters won't stand around while you are looking at research !
There's a lot of leeway for interpretation of "new players would benefit most". It could easily mean "teach those suckers a valuable lesson about wasting time which is for their own good really". :-)

Re: Do not pause game when looking at research in single player

Posted: Thu May 16, 2019 6:41 pm
by eradicator
/me casts greater resurrection on $this_thread

+10
Add an option to remove singleplayer auto-pause, so everything behaves like in multiplayer.

Reason:
I'd love to be able to study the research tree without my inner voice nagging me "You're not producing anything!". This is especially true for large mods that have lots of reserach to look at, and not so much to do in the beginng phase when you're waiting for stuff to be produced.

Re: Do not pause game when looking at research in single player

Posted: Thu May 16, 2019 7:06 pm
by Hannu
Lav wrote:
Fri Jun 22, 2018 1:34 pm
BlueTemplar wrote:Are you kidding !?
Your starting ore patches are not infinite, and biters won't stand around while you are looking at research !
There's a lot of leeway for interpretation of "new players would benefit most". It could easily mean "teach those suckers a valuable lesson about wasting time which is for their own good really". :-)
I did not mean that. But I remember when I played my first game, I was not sure about ratios and was very careful to expand my production enough aggressively. Therefore I had to make many times other things and let game just run at background and produce things. If I remember correctly I had eventually 2 red belts of incoming iron (including iron used for steel production) when I launched my first rocket. I had never problems with too fast action. It is difficult to understand those who want intentionally pause or slow the game.

Re: Do not pause game when looking at research in single player

Posted: Fri Jun 14, 2019 5:59 pm
by Katharsas
This would be very useful for AB, Seablock, PyMods, etc...
Does anybody know if this can be changes by mods?

Re: Do not pause game when looking at research in single player

Posted: Fri Jun 14, 2019 6:53 pm
by eradicator
Katharsas wrote:
Fri Jun 14, 2019 5:59 pm
This would be very useful for AB, Seablock, PyMods, etc...
Does anybody know if this can be changes by mods?
I don't see any way to mod that, or i'd have done it already.

Re: Do not pause game when looking at research in single player

Posted: Sat Jun 15, 2019 12:20 pm
by steinio
You can host a multiplayer and play for yourself. This will enable non blocking research window.

Re: Do not pause game when looking at research in single player

Posted: Thu Mar 19, 2020 2:10 am
by Locane
I am shocked that this isn't in the game by now.

Re: Do not pause game when looking at research in single player

Posted: Fri May 01, 2020 3:47 pm
by Ambaire
+1. An option for this would be greatly appreciated.

Re: Do not pause game when looking at research in single player

Posted: Fri May 01, 2020 4:07 pm
by zippyit
In a single player game, the consistency of when an alert box comes up the game pauses. Which is correct. The current option to keep playing after a research is also a good one.

But, To pull up the research window requires a player interaction, by default " T ", and just like pushing " esc " pulls up the game menu screen also pauses the game.

I think the game is correct to do this.

The solution would be to switch pause off after research is completed and then the option to have a research queue always switched on, (and not after game ends), would be the correct answer.

The pause benefits those that are still learning the game.

Conclusion is perhaps a nice to have feature but not a necessary one whilst the game is still in development.

Re: Do not pause game when looking at research in single player

Posted: Fri May 01, 2020 4:10 pm
by conn11
-1
If I‘m looking at research and especially setting up a queue I want peace.
As for opt in, though quite nice, I suspect ist beeing a rather low priority.
For looking the tech tree up, there are good external websites example (although currently outdated)

Re: Do not pause game when looking at research in single player

Posted: Sun Jul 26, 2020 5:40 pm
by factoriouzr
I want my factory to keep making things while I look at research. Making this a game option would be the correct solution.

Re: Do not pause game when looking at research in single player

Posted: Mon Jul 27, 2020 11:42 am
by ssilk
I think this should be seen in greater context. Pausing the game in single player is currently possible in three ways:
- by pressing esc (menu appears)
- by pressing shift-space (but in map mode it’s hard to recognize the difference between paused game and frozen game and it is irritating because you may forget it)
- by going into research window.

My opinion:
Before this can be fixed we need a common interface, that pops up (non-overlapping) when in pause-mode. Then fixing this issue is simple: Just press play after you entered the research window.