Page 1 of 1

Motion sensor

Posted: Wed Apr 05, 2017 10:06 am
by Engimage
Motion sensor would be a 1x1 device (maybe on a pole) which could trigger if someone is nearby. As a setting you could pick the output signal as well as detection radius and entities - player, biter, mechanical (trains and vehicles).

I can see several usages of it:
1. Making pedestrian rail crossings by connecting one to rail signals (alternative to my other suggestion viewtopic.php?f=6&t=43768 )
2. Creating cool stuff around your base that would activate if you walk by like lights etc. Or even some games that would react to player movement.
3. If it could differ entity type and could have enough radius - it could be used to power up certain base defenses like laser turrets in bulk if biters are attacking. Sure thing this feature would be best for radars but still...

Re: Motion sensor

Posted: Wed Apr 05, 2017 10:43 am
by darkfrei
Name: Pressure Plate
Description: Adds a pressure plate entity connectable to the circuit network

viewtopic.php?f=97&t=18948

Re: Motion sensor

Posted: Wed Apr 05, 2017 1:24 pm
by steinio
darkfrei wrote:Name: Pressure Plate
Description: Adds a pressure plate entity connectable to the circuit network

viewtopic.php?f=97&t=18948
Yeah good old times.

Re: Motion sensor

Posted: Wed Apr 05, 2017 6:48 pm
by Engimage
I did not mean the sensor with direct touch. This one should have a radial detection area.

Re: Motion sensor

Posted: Wed Apr 05, 2017 10:11 pm
by ssilk
See that post : viewtopic.php?f=6&t=43768&p=253659#p253659

Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.

Re: Motion sensor

Posted: Thu Apr 06, 2017 12:06 pm
by Engimage
ssilk wrote:See that post : viewtopic.php?f=6&t=43768&p=253659#p253659

Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
I am currently using gates for this. I know that. But gates have a really limited functionality as well as occupy a lot of space.
They can't have a sensivity radius increased. They can't sense biters.

Re: Motion sensor

Posted: Thu Apr 06, 2017 7:42 pm
by Nexela
PacifyerGrey wrote:
ssilk wrote:See that post : viewtopic.php?f=6&t=43768&p=253659#p253659

Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
I am currently using gates for this. I know that. But gates have a really limited functionality as well as occupy a lot of space.
They can't have a sensivity radius increased. They can't sense biters.
size/shape/radius can be changed by mods very easily.

For "detecting" biters setting the force of the sensor to neutral when built to neutral might work. Would probably have to piggyback 2 items, one on the neutral force one on your force for "interacting" with it. (.15 might have easier ways to do this with "friend forces" being the middle man.

Re: Motion sensor

Posted: Fri Apr 07, 2017 11:23 am
by ssilk
Nexela wrote:
ssilk wrote:Gates are motion detectors. Maybe they need a bit kidding, but essentially this is already included.
size/shape/radius can be changed by mods very easily.
For "detecting" biters setting the force of the sensor to neutral when built to neutral might work. Would probably have to piggyback 2 items, one on the neutral force one on your force for "interacting" with it. (.15 might have easier ways to do this with "friend forces" being the middle man.
Shitty auto-correction: Replace kidding with modding. :)