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Highlight changed/matching items in player inventories

Posted: Sun Mar 26, 2017 6:18 pm
by dewiniaid
Sometimes -- particularly when my inventory is cluttered -- I have difficulty trying to find items that I already have or just finished crafting. Thus, I'd like to suggest a few quality-of-life improvements to the inventory as an option:

When opening the inventory:

Highlight new item stacks that have been collected since the inventory was last closed. Changes to quantities of existing stacks should not be highlighted.)

Highlight newly hand-crafted items, even if they add to an existing stack. (If I'm crafting by hand, I'm likely to want to use the item I just crafted.)

Highlights could be turned off permanently via a config options, or temporarily turned off by closing and reopening the inventory (which, because of the "since the inventory was last closed" limit, causes existing highlighting to be "forgotten")

When filtering recipes:
Mockup of item filtering -- black squares @ 50% transparency
Mockup of item filtering -- black squares @ 50% transparency
inventory_search_suggestion.jpg (102.34 KiB) Viewed 3342 times
Apply the filter to inventory contents as well by dimming all squares that do not contain a matching item. This allows Ctrl+F "iron pl" to be used to quickly find iron plates in the inventory, and ctrl+F "ore" to find all the rogue ore you've managed to accidentally grab that should be in the smelters (even though there's no recipe that matches "ore")

Re: Highlight changed/matching items in player inventories

Posted: Mon Mar 27, 2017 5:02 am
by steinio
I like this dimming instead of highlighting. I always oversee the orange one.

Greetings steinio

Re: Highlight changed/matching items in player inventories

Posted: Mon Mar 27, 2017 10:08 am
by ssilk
Steinio: dito. That looks much better. I don't know: in game you cannot do that, it would be constantly flashing. :)

Re: Highlight changed/matching items in player inventories

Posted: Mon Mar 27, 2017 4:19 pm
by dewiniaid
steinio wrote:I like this dimming instead of highlighting. I always oversee the orange one.

Greetings steinio
I always miss the default highlighting too, but the idea here is that the dimming only applies when it's very clear you're looking for something -- it's too sharp of a difference otherwise and would be visually jarring when, say, mousing over the crafting window.

That said, the background grey could stand to be made darker -- which would allow the existing highlight to stand out more without being jarring. The current problem is that the highlight orange isn't particularly saturated and is roughly the same brightness as the grey. Fixing this would help for colorblind players as well (though red/green wire, belts and inserters are a far bigger problem for them currently AFAIK).

Re: Highlight changed/matching items in player inventories

Posted: Fri Oct 13, 2017 8:13 pm
by dewiniaid
Today's FFF reminded me of this post, so I'm bumping it so that it might get some attention with the upcoming UX overhaul.

Re: Highlight changed/matching items in player inventories

Posted: Sat Oct 14, 2017 9:30 am
by eradicator
I'll add some bump power: *bump*

That diminishing view would be a really nice feature. When looking for something i often hover over the thing i want in the crafting view and then try to locate the orange highlight in the main window. And even with the difficult to see orange that's still faster than manually searching the inventory for me. (I'm not color blind, just really bad at finding stuff with all the tiny grey-brownish building icons.)

Re: Highlight changed/matching items in player inventories

Posted: Sat Oct 14, 2017 8:29 pm
by Engimage
I totally agree about dimming being much more comfortable

Re: Highlight changed/matching items in player inventories

Posted: Sat Nov 25, 2017 7:23 pm
by Coffee2Code
Dimming would be very, very handy for this.