Suggestion for Radar placement

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
FatMcK
Inserter
Inserter
Posts: 43
Joined: Tue Sep 09, 2014 9:28 pm
Contact:

Suggestion for Radar placement

Post by FatMcK »

Hi,

I want to suggest to add "yellow dotted lines" to radars in placement mode to already placed radars (like what we have with roboports) which would make it much easier to place if you want optimal radar placement in a huge area without gaps or overlaps of the active radar areas.

Currently we have to count that 224 tiles if we want optimal placement which is not comfortable at all.

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2915
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: Suggestion for Radar placement

Post by Optera »

FatMcK wrote:Hi,

I want to suggest to add "yellow dotted lines" to radars in placement mode to already placed radars (like what we have with roboports) which would make it much easier to place if you want optimal radar placement in a huge area without gaps or overlaps of the active radar areas.

Currently we have to count that 224 tiles if we want optimal placement which is not comfortable at all.
Turn on grid and go by the thick lines.
Radars work in chunks, not in tiles. It doesn't matter where in a chunk you place them they will have the same coverage.

FatMcK
Inserter
Inserter
Posts: 43
Joined: Tue Sep 09, 2014 9:28 pm
Contact:

Re: Suggestion for Radar placement

Post by FatMcK »

Optera wrote: Radars work in chunks, not in tiles. It doesn't matter where in a chunk you place them they will have the same coverage.
Oh, didn't knew that yet. Thanks for the info!

But I still think there should be some kind of help for placing radars. Turning the grid overlay on and off for placing radars doesn't seem to be the best solution.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Suggestion for Radar placement

Post by ssilk »

The good question here is: why do you think you need to cover everything with radar?

IMHO it's not really needed and sucks up a lot of energy.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

TakingItCasual
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Mar 08, 2017 7:53 pm
Contact:

Re: Suggestion for Radar placement

Post by TakingItCasual »

ssilk wrote:The good question here is: why do you think you need to cover everything with radar?

IMHO it's not really needed and sucks up a lot of energy.
they're about to become a lot more useful with the map zooming in 0.15 though aren't they?

FatMcK
Inserter
Inserter
Posts: 43
Joined: Tue Sep 09, 2014 9:28 pm
Contact:

Re: Suggestion for Radar placement

Post by FatMcK »

ssilk wrote:The good question here is: why do you think you need to cover everything with radar?
The best answer for this is: cause we can! ;)

But also what TakingItCasual said:
TakingItCasual wrote: they're about to become a lot more useful with the map zooming in 0.15 though aren't they?
IMHO it's not really needed and sucks up a lot of energy.
I think energy in factorio is no big deal. And on top of this we get nuclear power with 0.15.

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Suggestion for Radar placement

Post by posila »

FatMcK wrote:Currently we have to count that 224 tiles if we want optimal placement which is not comfortable at all.
I'll just say ... this might or might not have been improved in 0.15.

aober93
Filter Inserter
Filter Inserter
Posts: 453
Joined: Tue Aug 30, 2016 9:07 pm
Contact:

Re: Suggestion for Radar placement

Post by aober93 »

posila wrote:
FatMcK wrote:Currently we have to count that 224 tiles if we want optimal placement which is not comfortable at all.
I'll just say ... this might or might not have been improved in 0.15.
hey leave this for me to say

Post Reply

Return to “Ideas and Suggestions”