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Automatic deconstruction
Posted: Wed Mar 08, 2017 10:35 pm
by lukaIII
SO i started using alien economy mod, where the killed bitters throw "alien ore" and now i have triedt to automate it but the problem i am having is i need an automatic deconstruction on certain places, where the turets kill the bitter, i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 3:11 am
by Neemys
enemy leave piece of ore on the ground ? surround you defenses with belt so dropped item will be moved, then you can put them in chest with inserter.
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 9:20 am
by Deadly-Bagel
That doesn't work as well as you think it might, biters happily attack any belt they end up on to prevent you using it as a defence.
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 2:12 pm
by Neemys
Unless a mod you use change that behavior, they should mostly be targeting any turret (they have priority). Some belt will be destroyed but a working factory should have plenty to replace them wth bots.
I don't know a mod to automate deconstruction though, maybe someone else do.
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 3:20 pm
by DaveMcW
lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Recursive blueprints documentation is... lacking.
Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
- deconstruct.jpg (87.14 KiB) Viewed 5008 times
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 5:46 pm
by lukaIII
DaveMcW wrote:lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Recursive blueprints documentation is... lacking.
Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
deconstruct.jpg
thank you
Re: Automatic deconstruction
Posted: Thu Mar 09, 2017 5:55 pm
by darkfrei
Automatic Item Collector
Roboports have the option to mark items on the ground around them for deconstruction.
viewtopic.php?f=97&t=19411
Item Collectors
This is a very simple mod I quickly made for someone that collects items off the ground in a 50x50 area centered on the chest.
viewtopic.php?f=93&t=5410
https://mods.factorio.com/mods/Rseding9 ... Collectors
Nanobots: Early Bots
Also reprograms personal construction bots to deconstruct items on ground.
https://mods.factorio.com/mods/Nexela/Nanobots
Item Marker
Marks items on ground as to be looted or to be deconstructed.
https://mods.factorio.com/mods/gheift/ght-item-marker
Filtered Deconstruction Planner
Adds the ability for entities to be targeted for or be excluded from deconstruction by bots.
https://mods.factorio.com/mods/NearlyDu ... on-planner
Deconstruct nearby loot
Automatically marks loot in logistic construction range of the player for deconstruction.
https://mods.factorio.com/mods/xoft/Dec ... NearbyLoot
Artifact Deconstuctor
This mod automatically marks the artifacts to be picked up by construction bots.
https://mods.factorio.com/mods/Kane.Nex ... constuctor
Loot Defragmenter
Collection items on the ground in Roboport Construction Radius.
https://mods.factorio.com/mods/sore68/Loot-Defragmenter
Auto deconstruct loot
Automatically marks loot for deconstruction. Usefull for other mods that add loot when aliens die like bob's mods
https://mods.factorio.com/mods/alesque/ ... uct%20loot
I think it must be suggested to 0.15
Re: Automatic deconstruction
Posted: Fri Mar 10, 2017 2:25 pm
by Deadly-Bagel
Neemys wrote:Unless a mod you use change that behavior, they should mostly be targeting any turret (they have priority). Some belt will be destroyed but a working factory should have plenty to replace them wth bots.
There was an old strategy where instead of walls you used blue belts pointing away from the towers, literally nothing could ever get to your towers so they changed biter behaviour. I don't know exactly how it works as I've never tried that strategy but pretty sure it's along the lines of if a biter winds up on a belt it will start attacking it regardless of other targets.
I would recommend Loot Chest which efficiently teleports artefacts to itself within a few seconds regardless of where they are dropped. Seems it does very rarely (maybe one in a thousand) miss an artefact but it might just have been from before I installed it. Note you'll need to download it and change the required version in the, I think "Info.json" file?
Re: Automatic deconstruction
Posted: Mon Mar 13, 2017 10:04 pm
by ssilk
This is in my eyes more a suggestion. So moved from General to Suggestions.
Re: Automatic deconstruction
Posted: Sat Mar 18, 2017 8:47 am
by I have no clue
I am sorry if this doesnt have anything to do with the topic of this post but i would appreciate if someone could give me the knowledge to use this mod proper. Whit that I mean telling me how to use the deployer with the circiut network(I know there are Informations on the mod, given by the Creator of it. but does arent sufficient)
Any help is appreciated
Re: Automatic deconstruction
Posted: Mon Mar 20, 2017 9:01 am
by ssilk
Which mod? There are about 10 called in this thread.
Tried the search function?