Additional technologies for map / minimap
Posted: Tue Mar 07, 2017 3:51 pm
Suggestion:
add some prerequisite technologies for unlocking the map and minimap, also the new info and tags in FFF #180.
e.g.
"Minimap" - unlock the map and minimap (or "Radar" - unlock map + minimap + radar?)
"Advanced Minimap" - unlock custom tags
"Logistic Network Management" - unlock logistic network info
When I first read FFF #180, my first reaction was: wow, that's so <3<3<3<3 cool!!! 0.15 will make Factorio fresh again!!!
But the next second, I wondered whether the new things are too OP.
You are on an alien planet. You are assumed to know very little about it. How can you tell there is copper ore when you first see it on radar? And you even know its quantity!?
That's when I first had the idea of requesting additional technologies for unlocking the info and tags. And I saw some other people wrote about this too.
And then, just a few minutes ago, I thought it would be interesting if this idea is extended to something that has existed since long time ago: the map and minimap.
Don't provide them at game start. Build a lab and research for them!
According to the very old trailer, Factorio is still playable without the minimap, isn't it?
Even if it is too crazy, considering color-blinded players really need the ore info text, at least make these moddable (additional technology effects).
(I know we can already lock/unlock the minimap by setting LuaPlayer::minimap_enabled, but it doesn't affect the big map. We can still press M to open it.)
add some prerequisite technologies for unlocking the map and minimap, also the new info and tags in FFF #180.
e.g.
"Minimap" - unlock the map and minimap (or "Radar" - unlock map + minimap + radar?)
"Advanced Minimap" - unlock custom tags
"Logistic Network Management" - unlock logistic network info
When I first read FFF #180, my first reaction was: wow, that's so <3<3<3<3 cool!!! 0.15 will make Factorio fresh again!!!
But the next second, I wondered whether the new things are too OP.
You are on an alien planet. You are assumed to know very little about it. How can you tell there is copper ore when you first see it on radar? And you even know its quantity!?
That's when I first had the idea of requesting additional technologies for unlocking the info and tags. And I saw some other people wrote about this too.
And then, just a few minutes ago, I thought it would be interesting if this idea is extended to something that has existed since long time ago: the map and minimap.
Don't provide them at game start. Build a lab and research for them!
According to the very old trailer, Factorio is still playable without the minimap, isn't it?
Even if it is too crazy, considering color-blinded players really need the ore info text, at least make these moddable (additional technology effects).
(I know we can already lock/unlock the minimap by setting LuaPlayer::minimap_enabled, but it doesn't affect the big map. We can still press M to open it.)