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Health bar that changes colors on percentage

Posted: Tue Feb 28, 2017 5:49 pm
by Robot721
Self explanatory. Green, followed by yellow, followed by red, and then blinking red for say 10-20% and under. Ideally it's a gradient that shifts though the colors. The constant green color makes it slightly clumsy to have to look down and visually inspect the spacing within the bar to see your health.

Re: Health bar that changes colors on percentage

Posted: Tue Feb 28, 2017 8:06 pm
by Tekky
I agree with your suggestion. It happened several times to me that I suddenly died, without even noticing that my health was low.

However, I'm not sure if a gradient would be appropriate, because a sudden change in color would be more noticable than a gradual change.

Re: Health bar that changes colors on percentage

Posted: Tue Feb 28, 2017 8:20 pm
by posila
Tekky wrote:I agree with your suggestion. It happened several times to me that I suddenly died, without even noticing that my health was low.
If the whole screen flashing red didn't give out you were taking damage, I am not sure what will :)

Re: Health bar that changes colors on percentage

Posted: Wed Mar 01, 2017 1:03 pm
by ssilk
Yes. And I don't see the deeper use-case of this.

Re: Health bar that changes colors on percentage

Posted: Wed Mar 01, 2017 3:38 pm
by Nich
Well I like the idea. I guess it really come down to how hard is it to implement and how many resources it requires.

Re: Health bar that changes colors on percentage

Posted: Wed Mar 01, 2017 7:16 pm
by Tekky
posila wrote:
Tekky wrote:I agree with your suggestion. It happened several times to me that I suddenly died, without even noticing that my health was low.
If the whole screen flashing red didn't give out you were taking damage, I am not sure what will :)
I tested it now and you are right. It is pretty obvious. I guess the reason why I died suddenly must have been that I had very strong shields and when they were gone, my health bar depleted to zero very rapidly. :)