Renaming Trash Slots
Posted: Sat Feb 18, 2017 9:57 am
Another one of these, yes, I'm sorry.
However, I am concerned or was concerned with the clarity of "trash slots" since I started using the logistics network. Due to tutorials I knew what they did but otherwise I would have been afraid of my items getting destroyed. While trash doesn't refer to destruction in the real world, it does in games. Remember all these games and editors using a trash can for the delete button? Yes, and that's why I think this is not very clear in this game.
People have learned to associate trash with delete.
We have a clear and good system with the logistic network chests that most (not all obviously, as recent threads show) feel is pretty good. So why not name trash slots "provider slots" (or provision slots) and along with this change rename logistic slots to "request slots".
I have often used the trash slots as actual provider slots and not just as storage slots. If for example I build a blueprint containing a roboport I provide that roboport via the "trash slots".
It would streamline things and make the symmetry between these slots and the corresponding chests clear. It will probably help a lot of people understanding the logistic chest system as well.
However, I am concerned or was concerned with the clarity of "trash slots" since I started using the logistics network. Due to tutorials I knew what they did but otherwise I would have been afraid of my items getting destroyed. While trash doesn't refer to destruction in the real world, it does in games. Remember all these games and editors using a trash can for the delete button? Yes, and that's why I think this is not very clear in this game.
People have learned to associate trash with delete.
We have a clear and good system with the logistic network chests that most (not all obviously, as recent threads show) feel is pretty good. So why not name trash slots "provider slots" (or provision slots) and along with this change rename logistic slots to "request slots".
I have often used the trash slots as actual provider slots and not just as storage slots. If for example I build a blueprint containing a roboport I provide that roboport via the "trash slots".
It would streamline things and make the symmetry between these slots and the corresponding chests clear. It will probably help a lot of people understanding the logistic chest system as well.