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Six games additions

Posted: Wed Feb 08, 2017 2:11 am
by Sonik-HSC
Nº1
Bulldozer - without weapons and with little resistance against enemies
This machine has the objective to quickly destroy / clean paths of trees and stones without the return of the raw material and constant speed
This is the best way to clear space for a factory
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Nº2
Recycle machine - machine that destroy objects Unnecessary all players have objects to eliminate
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Nº3
wind generator
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Nº4
Electric fluid engine big - the game have an small and must be one big
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Nº5
Towers fire flames - change pipe supply for 2 Barrels 1 light oil and another heavy oil
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Nº6
Oil well - Change values ​​to efficiency by quantity I think is hard to see when it is exhausted
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Re: Six games additions

Posted: Thu Feb 09, 2017 11:43 am
by ssilk
Thank you for the ideas. Some comments from me as moderator:
Sonik-HSC wrote:Nº1
Bulldozer - without weapons and with little resistance against enemies
This machine has the objective to quickly destroy / clean paths of trees and stones without the return of the raw material and constant speed
This is the best way to clear space for a factory
A lot of ideas:
search.php?keywords=Bulldozer&fid%5B0%5D=6
Recycle machine - machine that destroy objects Unnecessary all players have objects to eliminate
viewtopic.php?f=80&t=21278 Recycling/Disassembling of Waste / Scrap / Trash
wind generator
viewtopic.php?f=9&t=5 Electric energy
viewtopic.php?f=80&t=31440 Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...

Electric fluid engine big - the game have an small and must be one big
Dito.
Towers fire flames - change pipe supply for 2 Barrels 1 light oil and another heavy oil
Nice idea, unfortunately it goes under here. See viewtopic.php?f=6&t=3394 Read this OR be ignored!
Oil well - Change values ​​to efficiency by quantity I think is hard to see when it is exhausted
Dito.

Re: Six games additions

Posted: Thu Feb 09, 2017 11:11 pm
by Sonik-HSC
Oil well - Change values ​​to efficiency by quantity I think is hard to see when it is exhausted
Dito.[/quote]


ssilk what means " Dito " im not recognize that synonymous Sorry my English... Im Portuguese ;-)

Re: Six games additions

Posted: Sat Feb 11, 2017 8:45 am
by ssilk
Oh, sorry. I thought that "dito" is international. Dito means "the same".

I found that:
https://pt.m.wiktionary.org/wiki/dito
In English and German it explains this, I hope it does it so in Portuguese ...

I remember this story: once we ordered pizza. An intern goes around and asked who wants what. My college said "pizza diablo" and I said "dito". After some minute the intern comes back to me "they said in the pizza service there is no pizza 'dito'..."
:lol:

Re: Six games additions

Posted: Mon Feb 13, 2017 10:32 am
by Deadly-Bagel
"Dito" in English would be pronounced "die-tow", as it ends in a vowel and there is no double-consonent to cancel it the "i" is pronounced as it is named (as in "die"). This rule is more complex but that's the basics.

The English spelling is "Ditto", the double "t" cancels out the above rule.

A good example is "Bite" ("buy-t") and "Bitten" ("bit-en").

Anyway. A bulldozer or similar machine has been requested for a while but grenades are cheap and without any research I think two of them are enough to kill trees in a large area. They take a little while to craft so set up an assembler somewhere, and make sure you stand back when throwing them.

My thoughts on wind generators is... why? We have solar as a free energy source, wind offers no difference other than being unreliable so why would you bother with it?

Oil Wells don't have a quantity, they have a rate at which they provide oil. The more oil you consume, the lower that rate drops but never below 0.1/s (with 0.15 this will probably be higher, relative to the original rate of supply). Once it hits that value it will infinitely provide oil at that rate, how would you display that in a fixed quantity in a way that makes sense to someone not familiar with the system?

Re: Six games additions

Posted: Tue Feb 14, 2017 9:33 pm
by Sonik-HSC
Deadly-Bagel wrote:"Dito" in English would be pronounced "die-tow", as it ends in a vowel and there is no double-consonent to cancel it the "i" is pronounced as it is named (as in "die"). This rule is more complex but that's the basics.

The English spelling is "Ditto", the double "t" cancels out the above rule.

A good example is "Bite" ("buy-t") and "Bitten" ("bit-en").

Anyway. A bulldozer or similar machine has been requested for a while but grenades are cheap and without any research I think two of them are enough to kill trees in a large area. They take a little while to craft so set up an assembler somewhere, and make sure you stand back when throwing them.

My thoughts on wind generators is... why? We have solar as a free energy source, wind offers no difference other than being unreliable so why would you bother with it?

Oil Wells don't have a quantity, they have a rate at which they provide oil. The more oil you consume, the lower that rate drops but never below 0.1/s (with 0.15 this will probably be higher, relative to the original rate of supply). Once it hits that value it will infinitely provide oil at that rate, how would you display that in a fixed quantity in a way that makes sense to someone not familiar with the system?
yes there is one huge difference between solar energy and wind energy. the wind works 24h and solar no! If we look in the game there is always wind... ;-)
and it will put more complete game and variety... :-)

the grenades we are wasting resources to make tha and if we fail target and it by accident our factoryt and the bulldozer no! is forever unless is destroyed by enemy

Re: Six games additions

Posted: Wed Feb 15, 2017 12:12 pm
by Deadly-Bagel
Yeah but once you get bots it's WAY quicker and easier to use them to clear a forest so the bulldozer would become another relic. Grenades cost a little bit of iron and coal, it's not a big deal.

As for wind power, you would need to balance it with solar power (if one is better there will be zero reason to use the other) to provide the same average power per tile. Wind might be 24/7 but its speed changes to provide variable power, so you would still need to make use of accumulators for times when there is little wind. So now that they both require the same accumulators and produce the same power per tile... what's the point in having both?