A fuel based jetpack

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
middle_manager
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Jun 03, 2014 8:58 am
Contact:

A fuel based jetpack

Post by middle_manager »

You see some ore a little from your base, some biters, across a lake. What do you do?

Do you:
- Collect some wall
- Grab your fast car
- Mine through 4 layers of stone
- Place down the stone
- Drive out to the site
- Realize that there's almost no yield
- Drive back
- Dig through the wall
- Replace the wall

Or:
- Strap on a jetpack
- Grab some fuel
- Fly out there
- Realize no yield
- Fly back

To balance it, of course, it would need to be a mid-end item, maybe running on oil, where it would be most useful; everything from destroying spawners to setting up railways becomes a lot less tedious, and more fun, because who doesn't like jetpacks? :D

Capt Sternn
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon May 19, 2014 11:47 pm
Contact:

Re: A fuel based jetpack

Post by Capt Sternn »

I would love a Jumppack. Even without full flight it would make running around easier.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: A fuel based jetpack

Post by ssilk »

I think a jetpack isn't a good idea, cause it makes the character too mighty. And it isn't needed, cause I think something like a control center will be introduced instead.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: A fuel based jetpack

Post by ficolas »

A jetpack in a 2D game without height is quite weird, also I dont find it necessary to do it. And it isnt as easy as it seems, different entities would neet to have different heights and what height does the jetpack fly at?.

User avatar
Teurlinx
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Mon May 05, 2014 9:47 pm
Contact:

Re: A fuel based jetpack

Post by Teurlinx »

ficolas wrote:A jetpack in a 2D game without height is quite weird, also I dont find it necessary to do it. And it isnt as easy as it seems, different entities would neet to have different heights and what height does the jetpack fly at?.
Besides, the exo-skeleton pretty much does the same thing by increasing the run speed.

Already the player character too much is a one-man-death-machine.

sciencemile
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon May 12, 2014 1:27 pm
Contact:

Re: A fuel based jetpack

Post by sciencemile »

One use I could see for it would be the same benefit Logistics/Construction bots have; they fly, and don't get blocked by buildings and walls. So if you had a jetpack, you could have the same benefit.

Post Reply

Return to “Ideas and Suggestions”