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Circuit wire
Posted: Fri Jan 20, 2017 4:28 am
by vtx
It'll be very usefull to have more than only 2 colored wire. Because right now it's required to alternate color between input and output to prevent the signal to go beyond a certain point and break everything.
Also that will allow us to do more cleaner design because right now it's a little bit messy. Here a little something I work on.
http://steamcommunity.com/sharedfiles/f ... =846021356
Because of the memory cell I must prevent the signal to enable/disable the inserter to be catch by the memory cell and the only way is to alternate color on inserter. Red wire is used to depile on the memory cell as the green wire is use for pile on it. As example a Blue wire could be use to connect the signal enable/disable to both inserter of the same assembly machine.
Re: Circuit wire
Posted: Sat Jan 21, 2017 12:16 pm
by hansinator
Well you have to get creative and occasionally you have to add an additional no-op combinator. I don't think the game would benefit from more wire colors.
Re: Circuit wire
Posted: Sat Jan 21, 2017 12:32 pm
by FunMaker
The best would be to reduce wires to one and add channels - so it would be possible to send multiple valus of the same signal
Re: Circuit wire
Posted: Sat Jan 21, 2017 1:18 pm
by hansinator
FunMaker wrote:The best would be to reduce wires to one and add channels - so it would be possible to send multiple valus of the same signal
That adds complexity in configuration to all circuit-enabled entities and you will lose the ability to see how things are connected by hovering the mouse over an entity.
Re: Circuit wire
Posted: Sat Jan 21, 2017 2:17 pm
by FunMaker
hansinator wrote:FunMaker wrote:The best would be to reduce wires to one and add channels - so it would be possible to send multiple valus of the same signal
That adds complexity in configuration to all circuit-enabled entities and you will lose the ability to see how things are connected by hovering the mouse over an entity.
Currently you do not see the settings of a combinator by hovering - so the burden is already there. In fact they could add indixes to the signaling ui that are added to the icon - so hovering would be no poblem.
Re: Circuit wire
Posted: Sat Jan 21, 2017 3:13 pm
by Gertibrumm
How about being able to give a name to networks?
hovering over the combinators would reveal, which group of combinators is responsible for this and that logic.
The name of a wire obviously would not effect the actual ID.
This is like commenting lines of code -> greatly helps people to understand it
Re: Circuit wire
Posted: Sun Jan 22, 2017 9:41 am
by vtx
It's true adding more color will not help that many ppl. Alternate color wire did the job. While testing I be able to reduce to only one chest but also found that if I augment the request value I need to be sure the belt is large enought to hold everything, Yellow belt quickly take all the place. I also change the direction of belt to make sure assembly is served first before storage facility.
http://steamcommunity.com/sharedfiles/f ... =847773160
Very helpfull the ability to see combinator condition.
Re: Circuit wire
Posted: Sat Jan 28, 2017 5:52 pm
by ssilk
Moved from General to Suggestions.