Few ideas for "Transport belt madness"
Posted: Thu Jan 19, 2017 11:37 pm
First up, this is really cool (and difficult!) and I'd love to see more mini-games like this to go alongside the main freeplay game.
- Give the player two stacks of each available item at the start of the level. (saves some clicks)
- Run the levels faster by increasing game.speed, like how "Tight spot" does but not nearly as much - two to three-ish seems about right, although maybe the later levels would benefit from that being a toggle.
- Don't restart on level one if you fail a later level. (failure ends campaign currently which then resets you)
- Maybe something a bit simpler for the second level to smooth out the difficulty curve, maybe six items instead of the current jump from four to eight?
- Remember player's zoom when resetting back to the building stage. (looks a bit jarring when it resets)