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Capsule Launcher

Posted: Fri May 30, 2014 12:38 am
by Flux Faraday
Does anyone else think a capsule launcher would be cool? Specifically, a turret which takes capsules as ammunition. At the current state of the enemies and combat system, it isn't really necessary, I've never seen an attack at my walls that a dozen laser turrets couldn't handle. But if the biters ever start swarming in dozens or hundreds, area-of-effect turrets would be handy and fun to watch. It would also be fun to have conditions under which the launcher activates, such as when the number of destroyed objects (walls, hopefully) exceeds a certain count in the immediate vicinity. Or, when the count of nearby biters exceeds a threshold.
Fun, fun, fun!

Re: Capsule Launcher

Posted: Fri May 30, 2014 2:06 pm
by GewaltSam
That would be a great way to add some more use to the capsules and the different kinds of combat robots. I like it :)

Re: Capsule Launcher

Posted: Fri May 30, 2014 3:28 pm
by jorgenRe
GewaltSam wrote:That would be a great way to add some more use to the capsules and the different kinds of combat robots. I like it :)
MORE USE :shock: !?

Those poison capsules, defender capsules etc. etc. are all extremely helpful when dealing with biters!! :O
But yea i do agree to adding turrets that shoot out those capsules ;)

Re: Capsule Launcher

Posted: Fri May 30, 2014 4:18 pm
by GewaltSam
jorgenRe wrote:
GewaltSam wrote:That would be a great way to add some more use to the capsules and the different kinds of combat robots. I like it :)
MORE USE :shock: !?

Those poison capsules, defender capsules etc. etc. are all extremely helpful when dealing with biters!! :O
But yea i do agree to adding turrets that shoot out those capsules ;)
Of course they are pretty useful, i meant more kinds of uses. Right now, your only option is to throw them yourself. A launcher would integrate combat robots into the whole automation process. You would bring them by belt or logistics to your launchers, and they would be activated automatically.