Pipe gratewalk / Catwalks

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stealth
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Pipe gratewalk / Catwalks

Post by stealth » Wed May 28, 2014 10:31 am

The suggestion is some kind of bridge / platform to walk over pipes. For example:
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But you can just tunnel under everything I hear you saying. Well that's true and that seems to be the norm, but when I see somebody else's network it takes ages to figure out how it works because everything is underground except the bends. This way you could layout your network above ground, while not obstructing the players movement.

jorgenRe
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Re: Pipe gratewalk

Post by jorgenRe » Wed May 28, 2014 12:34 pm

this is one easy thing to do because they can just add a pipe that looks like that, then have it not have a collision or something ;) Atleast i'm sure the devs have already looked into that.
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Re: Pipe gratewalk

Post by goertzenator » Wed May 28, 2014 4:11 pm

I'd love to see periodic automatic bridges, just like there are periodic automatic windows.

Artman40
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Re: Pipe gratewalk

Post by Artman40 » Wed May 28, 2014 4:44 pm

Or just add an ability to climb over pipes.

MF-
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Re: Pipe gratewalk

Post by MF- » Wed May 28, 2014 5:31 pm

"catwalks" hits most of the duplicite threads
https://forums.factorio.com/forum/sea ... s=catwalks

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ssilk
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Re: Pipe gratewalk / Catwalks

Post by ssilk » Wed May 28, 2014 10:09 pm

Thanks, I changed the title a bit...
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stealth
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Re: Pipe gratewalk

Post by stealth » Thu May 29, 2014 1:28 am

MF- wrote:"catwalks" hits most of the duplicite threads
https://forums.factorio.com/forum/sea ... s=catwalks
Thanks I didn't know what it was called.

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GewaltSam
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Re: Pipe gratewalk / Catwalks

Post by GewaltSam » Thu May 29, 2014 3:37 am

That would be nice. Most people have no problem with belts running everywhere (because they don't obstruct movement), but they tend to go for as many underground pipes as possible. And to be honest, it just looks silly. I thought about a design with above ground pipes with the exception of some ways through the maze here and there. This would help a lot though.

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