Another idea for rail curves

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mrvn
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Re: Another idea for rail curves

Post by mrvn »

eradicator wrote:
Tue Nov 20, 2018 3:57 pm
Darinth wrote:
Tue Nov 20, 2018 3:21 pm
But we have automated systems that are capable of putting together engines one moment and are then able to be instantly reconfigurable to make batteries.
Chemplants don't make engines :p. [/nitpick]
Hannu wrote:
Tue Nov 20, 2018 3:37 pm
Darinth wrote:
Tue Nov 20, 2018 3:21 pm
Completely unrealistic by any reasonable modern standards.
Fantasy games solve it with magic but engineering games just do not talk and hope that no one notices. :)
Any society with FTL captable drives should have access to some sort of inertia negation device. Scifi games solve it with magitech. ;).

Personally i think free-form rails are a two edged sword. Sure you can make some nice things, but it's also infinetly more annoying to build a perfectly neat grid aligned rail system. So a simple s-curve type element would suffice in my book. (As i don't dare to hope for the full 16-segment circle from the original thread.)
A train going around a curve is accelerating. If you have the tech to negate inertia so little force is required to go around a curve then
why aren't you using the same tech to make the train speed up or slow down on straight tracks?

Sad_Brother
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Re: Another idea for rail curves

Post by Sad_Brother »

Gergely wrote:
Thu Nov 22, 2018 11:04 pm
The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect.
It cost so for me already.
4 per curved, 9 per 90°, 36 per circle.
Why is it less for you?

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Gergely
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Re: Another idea for rail curves

Post by Gergely »

Sad_Brother wrote:
Fri Nov 23, 2018 5:59 pm
Gergely wrote:
Thu Nov 22, 2018 11:04 pm
The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect.
It cost so for me already.
4 per curved, 9 per 90°, 36 per circle.
Why is it less for you?
Oh my god I just realizied...

I'm an idiot...

Curved track does cost 4 items... I thought it costs 3.

What on earth made me think that?

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