[FFF#169] Blueprint GUI Suggestion (image example)
Posted: Wed Dec 28, 2016 12:23 am
Drafted a sketch to add subjective improvements to what i saw in FFF #170
Why: I foresee that players will generate a metric ton of blueprints. At least 50. There must be a way for the player to create his own personal filters. I think the image shows everything I want to convey. Detailed thoughts:
This would allow the player to categorise his "treasure trove" of blueprints.
How many times we have started a new game and wanted to just drop down that smelter chain and that chain of boilers+steam engines. I would create a category called "Tier1" and drop my early game blueprints there so i can at least build ghost versions of them. I would not have to spend 30s to look for these Tier1 blueprints in my sea of 50-100 blueprints. Best part is the categories can be named by players.
Of course, I trust you guys got everything covered and will create something awesome.
Why: I foresee that players will generate a metric ton of blueprints. At least 50. There must be a way for the player to create his own personal filters. I think the image shows everything I want to convey. Detailed thoughts:
This would allow the player to categorise his "treasure trove" of blueprints.
How many times we have started a new game and wanted to just drop down that smelter chain and that chain of boilers+steam engines. I would create a category called "Tier1" and drop my early game blueprints there so i can at least build ghost versions of them. I would not have to spend 30s to look for these Tier1 blueprints in my sea of 50-100 blueprints. Best part is the categories can be named by players.
Of course, I trust you guys got everything covered and will create something awesome.