Post your ideas and suggestions how to improve the game.
4 posts • Page 1 of 1
- Posts: 48
- Joined: Tue May 06, 2014 2:45 pm
At the moment, the savegames are really classical. I can save and override every savegame. And that is what happened to me. I played the freeplay for 50h and after that I played the campagne and accidently override my savegame from the freeplay. It was a real bummer, because I already played for more that 50h in that world and now everything is lost. I would like that this can't happen that easily. Eg in Minecraft you don't have savegame management at all, you just have your world and it saves automatically. I think that this approach would fit into this game much better that the current saving system. Though I like the fact that autosave always allows me to travel back in time for 6 minutes. But I would rather dismiss this feature that accidently overriding an entire 50h game. By the way, this also happened to my girlfriend.
- Filter Inserter
- Posts: 341
- Joined: Thu May 08, 2014 5:42 pm
It would maybe just help if you autosave based on the map you play, so you have like 3 autosaves for every map. If there's an option to set how much autosaves you want to have, that could help too.
- Filter Inserter
- Posts: 357
- Joined: Wed Oct 09, 2013 1:45 pm
I myself have my whole game saved in dropbox, which has version management. If needed, I can go to dropbox.com and say I want to go back to a previous version of the file. This can at least be a temporary solution to accidental save overwriting.
- Global Moderator
- Posts: 10462
- Joined: Tue Apr 16, 2013 10:35 pm
I suggest to wait until the replay-function works and then suggest a clear save mechanism, which is based on committed save-points.