Slow construction (bots)
Posted: Fri Dec 16, 2016 9:52 pm
One "issue" with construction bots is that they allow ridiculously fast construction (and destruction), e.g. clearing forest in seconds, building large solar plants very rapidly, and deploying electric poles + laser turrets quickly. At the same time there is still incentive to have many construction bots, e.g. to place a lot of concrete or brick tiles, but much of the time they sit doing nothing.
Suggestion: most structures should not build instantly, but require construction bots to hover overhead for a second, or maybe quite a few. Destruction/mining should take time the same as it does for the player, but probably slower.
[To compensate, possibly let the player use more than 10 personal construction bots.]
It might be interesting to make larger structures take a minute or even 10 minutes to build, but allow multiple bots to collaborate. At the same time, player builds would have to be made slow-ish; early construction bots or maybe some initial bots from the player or from a crash-site could be used to make the start less tedious.
Suggestion: most structures should not build instantly, but require construction bots to hover overhead for a second, or maybe quite a few. Destruction/mining should take time the same as it does for the player, but probably slower.
[To compensate, possibly let the player use more than 10 personal construction bots.]
It might be interesting to make larger structures take a minute or even 10 minutes to build, but allow multiple bots to collaborate. At the same time, player builds would have to be made slow-ish; early construction bots or maybe some initial bots from the player or from a crash-site could be used to make the start less tedious.