Option for Scaling the Number of Required Science Packs
Posted: Sun Dec 11, 2016 9:23 am
Hello Devs,
I love your game. Would you mind to add a simple factor to world creation that influences how many science packs are used by the Science Lab in order to do a research cycle? It could be a number between 1 and 10 meaning that 1 doesn't change the game and 2 doubles the total number of required Science Packs. It adds additional motivation to expand, build railroads and build gigantic factories.
I play in multiplayer and I would love to have a reason to scale our production to insane levels to fully appreciate blueprints, level 2 or level 3 belt systems.
I love your game. Would you mind to add a simple factor to world creation that influences how many science packs are used by the Science Lab in order to do a research cycle? It could be a number between 1 and 10 meaning that 1 doesn't change the game and 2 doubles the total number of required Science Packs. It adds additional motivation to expand, build railroads and build gigantic factories.
I play in multiplayer and I would love to have a reason to scale our production to insane levels to fully appreciate blueprints, level 2 or level 3 belt systems.