Page 1 of 1
Different colored Roboport, different networks
Posted: Fri Dec 09, 2016 4:09 pm
by BLuehasia
Hi i have a suggestion.
be it for the modders or devs
can we get different colored robo ports and same colored robo ports can only connect to each other, this way logistic chest can overlap and two networks can interact with them but not not create infinte loops when one network wants to add to the chest and the other wants to take from it
Re: Different colored Roboport, different networks
Posted: Fri Dec 09, 2016 4:32 pm
by Yoyobuae
Red and green logistic networks.
Re: Different colored Roboport, different networks
Posted: Fri Dec 09, 2016 7:57 pm
by Rseding91
The entire logistic network system is built on entities that can connect to the logistic network only having 1 network.
To change that would mean to completely re-write how everything interacts with the logistic network and is not likely to happen.
Re: Different colored Roboport, different networks
Posted: Fri Dec 09, 2016 11:37 pm
by MeduSalem
Rseding91 wrote:... and is not likely to happen.
Too bad. I was looking forward to the day when the feature would have been added even if it's not in Vanilla by 0.16 and comes later with an addon or something.
Re: Different colored Roboport, different networks
Posted: Sat Dec 10, 2016 4:17 pm
by ssilk
Added to
viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements
See especially
viewtopic.php?f=67&t=8905 Overlapping Logistic Network II
which includes two or three logical complete suggestions how that could be implemented based on current network.
Re: Different colored Roboport, different networks
Posted: Sun Dec 11, 2016 1:35 pm
by BenSeidel
I have always wanted the "sub-networks" to be split as well. So instead of just having the one network containing all the types of bots, have different networks for the logistics bots and construction bots, each with their own connection range. If it was written correctly you could have a third for battle robots and a fourth for maintenance robots, etc. Allowing modders to create new networks would cause a massive ideas explosion. It could allow a "construction roboport" that only extended the construction robots range, or a "logistics roboport" so that you could prevent the logistics robots from dumping stuff in the incorrect area more effectively.
MeduSalem wrote:Rseding91 wrote:... and is not likely to happen.
Too bad. I was looking forward to the day when the feature would have been added even if it's not in Vanilla by 0.16 and comes later with an addon or something.
Can anyone say "Expansion"?