Clean up what we see when hovering over logistics stuff
Posted: Wed Sep 21, 2016 11:44 am
Currently, when hovering over logistics requester chest there is a TON of information on screen, most of what is irrelevant.
(1920x1200 resolution, windowed, UI scale at 120%). Right above the warehouse icon is minimap and on the bottom you can see the Windows status bar. There is relatively little room left for useful information
While it's nice to have that information I'd say a lot of it shouldn't be shown when hovering logistics chests.
I'd suggest we could only see bot count and logistic system contents when hovering roboports. That alone would clean up a ton of screen space. A more complex but more useful solution would be to add a "virtual" chest that displays the logistics system contents and perhaps even allow people to request stuff directly from that chest but that's probably an idea that deserves a whole different topic.
Another thing I've noticed, especially in modded games, is that resistances can take a LOT of screen space as well. IIRC it was DyTech that added some 5+ extra damage types and buildings that defined them, had most of the information bar taken up by showing those resistances. I'd suggest we wouldn't see resistances at all when hovering over built items but that we could see them when hovering over recipes and items in inventories.
(1920x1200 resolution, windowed, UI scale at 120%). Right above the warehouse icon is minimap and on the bottom you can see the Windows status bar. There is relatively little room left for useful information
While it's nice to have that information I'd say a lot of it shouldn't be shown when hovering logistics chests.
I'd suggest we could only see bot count and logistic system contents when hovering roboports. That alone would clean up a ton of screen space. A more complex but more useful solution would be to add a "virtual" chest that displays the logistics system contents and perhaps even allow people to request stuff directly from that chest but that's probably an idea that deserves a whole different topic.
Another thing I've noticed, especially in modded games, is that resistances can take a LOT of screen space as well. IIRC it was DyTech that added some 5+ extra damage types and buildings that defined them, had most of the information bar taken up by showing those resistances. I'd suggest we wouldn't see resistances at all when hovering over built items but that we could see them when hovering over recipes and items in inventories.