Suggestion: defense structures
Posted: Thu May 22, 2014 3:21 pm
my english is not the best and i hope you will understand what i mean;
we all love walls and turrets and here are my suggestions for new types of defense strucktures
Gates All types what we need like wood steel iron stone
doors for player
gates for trains
Briges
wood stone steel iron bridges for player / train / car
Walls
wood wall - easy to craft just need wood planks, not realy efficient but i think this game missing usefull things for wood, in the midgame the woodwall disapreas in a furnance or boiler
strong wall - same like 2 lines of normal wall but i think 2 lines of normal wall looks ugly maybe 10% more hp (normal wall hp + normal wall hp + 10% = strong wall hp) maybe steel concrete
barbed wire - aliens can pass it but get damage and the wire too (repair/replace by construction robots)
laser wall - laser poles generate a laser barrier between 2 poles in a max range maybe 10 blocks, the laser cant destroyed but the poles, Oh my gosh that will needs a lot of power
Turrets
Hybird Turrets - a mix of laser and bullet tower, needs energy and bullets to shoot, get bonus from laser and bullet turret research and only become efficent in the lategame if the most research are done
Rocket Turret - a turret with a min and a max range for the firststrike to defent attacking aliens (be carefull rockets damage own strucktures)
outher guntypes turrets like shootgun flamethrower etc
Technical
motion sensors - dont dieapreas for of war, apply a sound and warning icon if anything moves, player, train, car, and err aliens thats a good idea maybe only works in combination with a linked radar- can switch on/off laser barriers - open/close doors and gates
minefield - dont tested landmines already but an automated replaced landmine field will be nice
in 2 types of radar or upgrade the normal radar
proximity radar - the current radar without chances
scout radar - smal radar to disaper fog of war
thx for reading
redgards Shaymes
we all love walls and turrets and here are my suggestions for new types of defense strucktures
Gates All types what we need like wood steel iron stone
doors for player
gates for trains
Briges
wood stone steel iron bridges for player / train / car
Walls
wood wall - easy to craft just need wood planks, not realy efficient but i think this game missing usefull things for wood, in the midgame the woodwall disapreas in a furnance or boiler
strong wall - same like 2 lines of normal wall but i think 2 lines of normal wall looks ugly maybe 10% more hp (normal wall hp + normal wall hp + 10% = strong wall hp) maybe steel concrete
barbed wire - aliens can pass it but get damage and the wire too (repair/replace by construction robots)
laser wall - laser poles generate a laser barrier between 2 poles in a max range maybe 10 blocks, the laser cant destroyed but the poles, Oh my gosh that will needs a lot of power
Turrets
Hybird Turrets - a mix of laser and bullet tower, needs energy and bullets to shoot, get bonus from laser and bullet turret research and only become efficent in the lategame if the most research are done
Rocket Turret - a turret with a min and a max range for the firststrike to defent attacking aliens (be carefull rockets damage own strucktures)
outher guntypes turrets like shootgun flamethrower etc
Technical
motion sensors - dont dieapreas for of war, apply a sound and warning icon if anything moves, player, train, car, and err aliens thats a good idea maybe only works in combination with a linked radar- can switch on/off laser barriers - open/close doors and gates
minefield - dont tested landmines already but an automated replaced landmine field will be nice
in 2 types of radar or upgrade the normal radar
proximity radar - the current radar without chances
scout radar - smal radar to disaper fog of war
thx for reading
redgards Shaymes