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Mechanical connections - Early game

Posted: Wed May 21, 2014 12:43 pm
by Callidetic
I've read a few posts regarding early game and complexity around keeping everything fuelled at the burner stage. It could be simplified by giving the burners (mine, furnace) the ability to mechanically drive one inserter. No power needed, but the inserter would have to be in contact with the item driving it.

If mechanical power was also available from electric tier buildings (mine, assembling machines) then the parts could still be used as the player progresses. For anything other than the basic level inserter players would still use electrical power.

Re: Mechanical connections - Early game

Posted: Wed May 21, 2014 3:59 pm
by ssilk
I want to help:

What do you hope will your suggestion change?
How would you explain the gap between development-afford and complexity versus usage in game/playability/depth?

Re: Mechanical connections - Early game

Posted: Thu May 22, 2014 9:58 am
by Callidetic
Thanks for your reply ssilk.

My objective would be to make the Burner Inserter still have value in the later game, and to take out some housekeeping and learning requirement for the player at the early stage of the game.

The reality is, unless it's trivial to implement from a developer perspective it's probably not worth doing. Thinking further, if implemented it would also mean redoing the tutorial missions, pushing the cost even higher.

Re: Mechanical connections - Early game

Posted: Sun Jan 29, 2017 9:01 pm
by Gertibrumm
The mechanical connection could be a a grid of belt drives like in old steam powered factories
belt-drive-factory-underwood-archives.jpg
belt-drive-factory-underwood-archives.jpg (229.89 KiB) Viewed 2230 times
The drive shaft grid could work like the current electric poles, connecting entities with belts.