Don't Remove Ghosts While Mining

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Don't Remove Ghosts While Mining

Post by Deadly-Bagel »

I never had too many problems with the base game but I'm currently playing Bob's Mods and the complexity is huge so I'm using blueprints and ghosts to lay some stuff out and I build it in once I'm happy with it, particularly rails.

What I've found is you can lay a ghost over trees which also marks the trees for deconstruction, this is useful to know which trees to mine. However once a tree is mined, the ghost under the tree automatically recognises RMB is being held so the ghost is removed. It's only a minor thing but if it could be adjusted so that if you start mining a tree (or anything really), it will not remove ghost entities until RMB is released and re-pressed over either ground or a ghost.
Money might be the root of all evil, but ignorance is the heart.

User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 394
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Don't Remove Ghosts While Mining

Post by DanGio »

I've got the same issue, even in vanilla, quite often, so yeah that would be nice.

Post Reply

Return to “Implemented Suggestions”