Option: Grid While Placing Item

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Option: Grid While Placing Item

Post by Deadly-Bagel »

I'm constantly having to count out tiles when putting Assemblers 3 tiles apart or planning belt paths or trying to work out the damn Roboport's hitbox but I can't stand the grid because it's somewhat obscuring.

How about an option for just a small, 3 tile fading grid from the object:
PlacementGrid.jpg
PlacementGrid.jpg (159.95 KiB) Viewed 4597 times
(I'm aware the grid doesn't line up, not sure why as I based it on the belt widths but it's only a rough job)

Having an option, or even better a hotkey added to the ALT view, to enable this limited grid would be a huge quality of life improvement to those without rulers in our eyes =)
Last edited by Deadly-Bagel on Fri Nov 18, 2016 12:32 am, edited 1 time in total.
Money might be the root of all evil, but ignorance is the heart.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Option: Grid While Placing Item

Post by steinio »

Ha - implemented :)

No seriously - if you press F4 ingame you get a menu with developers options.If you select the basic tab and untick all except show_tile_grid you can enable/disable a grid with F5.
Grid.png
Grid.png (169.96 KiB) Viewed 4591 times
Greetings steinio
Image

Transport Belt Repair Man

View unread Posts
HurkWurk
Filter Inserter
Filter Inserter
Posts: 260
Joined: Mon Nov 14, 2016 4:55 pm
Contact:

Re: Option: Grid While Placing Item

Post by HurkWurk »

i want a option to show a grid during placement only.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Option: Grid While Placing Item

Post by steinio »

HurkWurk wrote:i want a option to show a grid during placement only.
Ok, thought there could be a quick and dirty solution :)
Image

Transport Belt Repair Man

View unread Posts
HurkWurk
Filter Inserter
Filter Inserter
Posts: 260
Joined: Mon Nov 14, 2016 4:55 pm
Contact:

Re: Option: Grid While Placing Item

Post by HurkWurk »

it should not take much code to add an option that enables a grid when you are holding a placeable object.
Artentus
Filter Inserter
Filter Inserter
Posts: 307
Joined: Sat Sep 24, 2016 8:16 pm
Contact:

Re: Option: Grid While Placing Item

Post by Artentus »

This is a great idea.
This feature has been in the last 4 Anno games and was quite useful for me, I can see it to be the same for Factorio.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Option: Grid While Placing Item

Post by ssilk »

Deadly-Bagel wrote:Image
Great visualisation, Deadly-Bagel!
For me this is a simple addition to the ALT-view. The signal placing and the wagon positions should look similar.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Option: Grid While Placing Item

Post by Deadly-Bagel »

steinio wrote:Ha - implemented :)

No seriously - if you press F4 ingame you get a menu with developers options.If you select the basic tab and untick all except show_tile_grid you can enable/disable a grid with F5.
I know that but as I said I feel it somewhat obscuring, like looking at the game through a mesh. I would prefer it to be local to the item I am placing, three tiles is a good number as the brain typically works in threes and it's a pretty standard max distance between two machines (sharing a belt for example).
ssilk wrote: Great visualisation, Deadly-Bagel!
For me this is a simple addition to the ALT-view. The signal placing and the wagon positions should look similar.
Thanks =D Yeah that's a good point, with it on the ALT view it could be easily toggled while holding a machine if you want to hide it for whatever reason, but typically if you use it it will be constantly on (like all the other ALT view stuff).
Money might be the root of all evil, but ignorance is the heart.
Someguy12121
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Nov 18, 2016 3:14 am
Contact:

Re: Option: Grid While Placing Item

Post by Someguy12121 »

ssilk wrote:
Deadly-Bagel wrote:Image
Great visualisation, Deadly-Bagel!
For me this is a simple addition to the ALT-view. The signal placing and the wagon positions should look similar.
I really like this idea :)
User avatar
Hovel
Inserter
Inserter
Posts: 21
Joined: Mon Aug 29, 2016 7:32 pm
Contact:

Re: Option: Grid While Placing Item

Post by Hovel »

Deadly-Bagel wrote:I'm constantly having to count out tiles when putting Assemblers 3 tiles apart or planning belt paths or trying to work out the damn Roboport's hitbox but I can't stand the grid because it's somewhat obscuring.

How about an option for just a small, 3 tile fading grid from the object:
PlacementGrid.jpg
(I'm aware the grid doesn't line up, not sure why as I based it on the belt widths but it's only a rough job)

Having an option, or even better a hotkey added to the ALT view, to enable this limited grid would be a huge quality of life improvement to those without rulers in our eyes =)
I support this 100%! I'm still sometimes strugling to correctly place assembling machines/chemical plants/etc :oops: .
Maybe an additional option to set the range of the grid would be nice.
Engimage
Smart Inserter
Smart Inserter
Posts: 1069
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: Option: Grid While Placing Item

Post by Engimage »

Great idea, adding much QoL to the game
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Option: Grid While Placing Item

Post by steinio »

Once upon a time there was this mod: viewtopic.php?f=92&t=20061&p=195156&hil ... er#p126552

Maybe someone can rework it to this needs.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts
User avatar
Bart
Long Handed Inserter
Long Handed Inserter
Posts: 81
Joined: Tue Jan 13, 2015 8:56 pm
Contact:

Re: Option: Grid While Placing Item

Post by Bart »

Wow, this is really nice! Please add this to the game, devs :).
I have the cape.
I make the fucking whoosh noises.
Post Reply

Return to “Ideas and Suggestions”