Gate / wall and Logistics system
Posted: Fri Nov 11, 2016 12:30 pm
I would like to suggest adding the Gate state to the logistics system, so that we can read if a gate has been triggered open / closed.
My reason for asking for this is so that we could setup a Train network that has gates at the side where players cross. Essentially we put a signal in that reads the state of the crossing gate. If it has been triggered then the signal goes to red, slowing / stopping any trains that could cross the crossing.
I have been thinking up other ways to do the same kind of thing, but logic / gate interaction would be a good improovement and addition to the logistics system. (I can think of a few other good uses for these gates and reading states. eg. a train in a station could trigger a light to divert other trains to a holding siding etc.)
My reason for asking for this is so that we could setup a Train network that has gates at the side where players cross. Essentially we put a signal in that reads the state of the crossing gate. If it has been triggered then the signal goes to red, slowing / stopping any trains that could cross the crossing.
I have been thinking up other ways to do the same kind of thing, but logic / gate interaction would be a good improovement and addition to the logistics system. (I can think of a few other good uses for these gates and reading states. eg. a train in a station could trigger a light to divert other trains to a holding siding etc.)