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Showing turret range

Posted: Thu May 15, 2014 8:42 pm
by murillokb
As per title, there's no way to tell the turret range.

it would be nice to know which areas are going to be protected by the turrets. This allow players to do a little more planing on placing turrets.

I don't know if this is really relevant with the current enemy AI (they focus the turrets so the range doesn't really matter) but in the future i see further balancing to combat (and to AI maybe?) so the ability to see the turrets range will be crucial for a good defense.

Re: Showing turret range

Posted: Thu May 15, 2014 9:40 pm
by Sedado77
I agree. +1

Re: Showing turret range

Posted: Thu May 15, 2014 11:39 pm
by AndaleTheGreat
Agreed.
I'd love to see some modules to put in them as well. Speed/Range would be enough.

Re: Showing turret range

Posted: Fri May 16, 2014 7:22 am
by Alfdaur
Yeah, this would be great. This would allow me to see how far apart I need to plant the laserturrets.

Re: Showing turret range

Posted: Fri May 16, 2014 3:52 pm
by tralala
+1

Re: Showing turret range

Posted: Sat May 17, 2014 4:47 am
by khh
Yes, this is a good idea.
AndaleTheGreat wrote:Agreed.
I'd love to see some modules to put in them as well. Speed/Range would be enough.
I think it'd be nice to use the same modules as now for everything that can be chipped, and just adjusted so they fit.

Efficiency: + range, - firing speed
Speed: + firing speed
Productivity: + accuracy, -firing speed

Re: Showing turret range

Posted: Sat May 17, 2014 11:35 am
by murillokb
Most people have massive amounts of turrets so modules on turrets are way too much manual work. beacons affecting turrets could work way better :)

Re: Showing turret range

Posted: Sat May 17, 2014 2:17 pm
by Hyena Grin
Definitely. This is a no-brainer! In fact, it would be nice if it showed with Alt so you can see overlapping fields of fire.

Re: Showing turret range

Posted: Sat May 17, 2014 2:28 pm
by drs9999
+1 to the initial idea
Hyena Grin wrote:Definitely. This is a no-brainer! In fact, it would be nice if it showed with Alt so you can see overlapping fields of fire.
and +1 to this as well ;)

Re: Showing turret range

Posted: Sat May 17, 2014 4:00 pm
by Bobdafilter
+1 to the original idea!
drs9999 wrote:+1 to the initial idea
+1 to your +1
Hyena Grin wrote:Definitely. This is a no-brainer! In fact, it would be nice if it showed with Alt so you can see overlapping fields of fire.
+1 to "no-brainers"
drs9999 wrote: and +1 to this as well ;)
1+ to your second plus one.

And +1 to Factorio

and another +1 for me sounding like a sarcastic jerk.
murillokb wrote:Most people have massive amounts of turrets so modules on turrets are way too much manual work. beacons affecting turrets could work way better :)
Maybe if we could make drones put modules into turrets?

Re: Showing turret range

Posted: Sat May 17, 2014 5:05 pm
by Sedado77
AndaleTheGreat wrote:I'd love to see some modules to put in them as well. Speed/Range would be enough.
I think it'd be nice to use the same modules as now for everything that can be chipped, and just adjusted so they fit.

Efficiency: + range, - firing speed
Speed: + firing speed
Productivity: + accuracy, -firing speed[/quote]

I only disagree in the productivity, just because accuracy is 100% allways. Turrets don't miss, as worms don't miss. Maybe change it to +damage, -firing speed.
murillokb wrote:Most people have massive amounts of turrets so modules on turrets are way too much manual work. beacons affecting turrets could work way better :)
I like this one also... but maybe 1st NERF the turrets, because they're already too powerful. At least for my base, with a turret every 5 spaces and double wall, i can compleatly forget about bitters :S

Re: Showing turret range

Posted: Sun May 18, 2014 8:27 am
by murillokb
Sedado77 wrote:1st NERF the turrets
or BUFF the bitters :twisted:

Re: Showing turret range

Posted: Wed May 21, 2014 12:11 pm
by Neotix
Putting modules into every turret would be annoying. I think, we could use Beacon instead.

Modules effect:
Efficiency: + range, -damage
Longer gun barrel and narrow bullets give better range but we need reduce the caliber so we get less gun damage.

Speed: + speed, - range
Shorter gun barrel allow to shoot faster but it reduce effective range.

Productivity: + damage, - speed
Better caliber give more damage but it reduce reloading speed.

Re: Showing turret range

Posted: Wed May 21, 2014 2:21 pm
by Hometruck
I can't be bothered to quote all the good ideas in this thread, so i will just say +1 to all the suggestions in it.

Re: Showing turret range

Posted: Thu May 22, 2014 2:24 pm
by krux02
here is a +1 from me too.

Re: Showing turret range

Posted: Mon May 26, 2014 5:08 pm
by saykhia
+1 from me too.

Re: Showing turret range

Posted: Mon May 26, 2014 6:42 pm
by GewaltSam
That would be great, I'm all for that idea.