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Diagonal belts
Posted: Mon Nov 07, 2016 5:21 pm
by EldVarg
Would be very nice to have diagonal belts. This should only be as an addition and belt should work as they normally do too - but when you rotate them you get 8 angles instead of just 4. This would make curves look smoother more real if you have space for it, and you be able to run faster diagonal on it. It also would fit how rails are laid out. Also flooring supports diagonal layout. Maybe larger pieces than just one tile would be needed to make it look good where the belt curves.
Re: Diagonal belts
Posted: Mon Nov 07, 2016 5:32 pm
by Deadly-Bagel
But it would need to be 2 tiles wide if not 3. You can already do a 2 tile diagonal belt, just doesn't look as tidy as it's more of a constant S shape but it's more consistent and obvious with how it interacts with inserters.
Re: Diagonal belts
Posted: Tue Nov 08, 2016 12:46 pm
by H_Sage
I better want the diagonal tubes.
Re: Diagonal belts
Posted: Tue Jun 19, 2018 8:46 am
by aklesey1
If we have diagonal rails why not to add diagonal belt and pipes in factorio
And it wll be awesome if functional of "bob adjustable inserters" will be added in base game, it'll be very very convenient
Re: Diagonal belts
Posted: Tue Jun 19, 2018 1:36 pm
by Hannu
I agree. It would be even better to take entities away from the grid and give free directions. But even 45 degree belts would need much work and be practically only aesthetic improvement. I do not believe that it is possible to add at this final polishing phase. Increased need of calculations would also contradict with possibility to build as huge megabases as possible, which seems to be the most important thing in development currently.
Re: Diagonal belts
Posted: Wed Jun 20, 2018 6:09 am
by BlueTemplar
aklesey1 wrote:If we have diagonal rails why not to add diagonal belt and pipes in factorio
And it wll be awesome if functional of "bob adjustable inserters" will be added in base game, it'll be very very convenient
Because rails are 2 tiles wide?
To be fair, Bob's adjustable inserters are a bit
too convenient!
(Also, they interact badly with pre-placement "ghosts", copy-pasting, auto-replace when placing and the long inserters.)
Re: Diagonal belts
Posted: Sun Jun 24, 2018 3:51 pm
by perahoky
Hello,
i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.
http://www.sc3000.com/knowledge/showart ... penItemID=
- sim city 3000 diagonal street example
- 2018-06-24 17_49_44-Factorio 0.16.51.png (400.62 KiB) Viewed 4486 times
I know belt is 90 degrees... but what if... 45 degrees?
Posted: Mon Nov 27, 2023 11:06 am
by TheMafi
Imagine a train unload breakout looking like:
I did a search, and even checked the frequently requested, and didn't see this anywhere.
Don't get me wrong, I'm fine with 90 degrees, and I can see the ease of working with 90 degrees, but... imagine *45* degrees!
I'm guessing this would be a significant challenge though, and would make belt behave more like rail, in that it would be 2x2 rather than 1x1.
Re: I know belt is 90 degrees... but what if... 45 degrees?
Posted: Mon Nov 27, 2023 11:28 am
by vjbone
Re: Diagonal belts
Posted: Mon Nov 27, 2023 9:42 pm
by Koub
[Koub] Merged into older thread with the same suggestion.