Diagonal belts

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EldVarg
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Diagonal belts

Post by EldVarg »

Would be very nice to have diagonal belts. This should only be as an addition and belt should work as they normally do too - but when you rotate them you get 8 angles instead of just 4. This would make curves look smoother more real if you have space for it, and you be able to run faster diagonal on it. It also would fit how rails are laid out. Also flooring supports diagonal layout. Maybe larger pieces than just one tile would be needed to make it look good where the belt curves.

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Deadly-Bagel
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Re: Diagonal belts

Post by Deadly-Bagel »

But it would need to be 2 tiles wide if not 3. You can already do a 2 tile diagonal belt, just doesn't look as tidy as it's more of a constant S shape but it's more consistent and obvious with how it interacts with inserters.
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H_Sage
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Re: Diagonal belts

Post by H_Sage »

I better want the diagonal tubes.

aklesey1
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Re: Diagonal belts

Post by aklesey1 »

If we have diagonal rails why not to add diagonal belt and pipes in factorio

And it wll be awesome if functional of "bob adjustable inserters" will be added in base game, it'll be very very convenient
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Hannu
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Re: Diagonal belts

Post by Hannu »

I agree. It would be even better to take entities away from the grid and give free directions. But even 45 degree belts would need much work and be practically only aesthetic improvement. I do not believe that it is possible to add at this final polishing phase. Increased need of calculations would also contradict with possibility to build as huge megabases as possible, which seems to be the most important thing in development currently.

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BlueTemplar
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Re: Diagonal belts

Post by BlueTemplar »

aklesey1 wrote:If we have diagonal rails why not to add diagonal belt and pipes in factorio

And it wll be awesome if functional of "bob adjustable inserters" will be added in base game, it'll be very very convenient
Because rails are 2 tiles wide?

To be fair, Bob's adjustable inserters are a bit too convenient!
(Also, they interact badly with pre-placement "ghosts", copy-pasting, auto-replace when placing and the long inserters.)
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perahoky
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Re: Diagonal belts

Post by perahoky »

Hello,

i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.

http://www.sc3000.com/knowledge/showart ... penItemID=
sim city 3000 diagonal street example
sim city 3000 diagonal street example
2018-06-24 17_49_44-Factorio 0.16.51.png (400.62 KiB) Viewed 3459 times

TheMafi
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I know belt is 90 degrees... but what if... 45 degrees?

Post by TheMafi »

Imagine a train unload breakout looking like:
Image

I did a search, and even checked the frequently requested, and didn't see this anywhere.

Don't get me wrong, I'm fine with 90 degrees, and I can see the ease of working with 90 degrees, but... imagine *45* degrees!

I'm guessing this would be a significant challenge though, and would make belt behave more like rail, in that it would be 2x2 rather than 1x1.

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Re: I know belt is 90 degrees... but what if... 45 degrees?

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Koub
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Re: Diagonal belts

Post by Koub »

[Koub] Merged into older thread with the same suggestion.
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