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New Feature, or if possible - method of doing so :)
Posted: Tue Oct 18, 2016 2:46 am
by Pirion
There are a couple of PVP maps that are setup. It seems power lines connect, pollution is shown when it moves, and pipes can be connected to.
Is there a method of disabling these for the other forces? If not...could we think about separating them in a future release?
Re: New Feature, or if possible - method of doing so :)
Posted: Tue Oct 18, 2016 3:50 am
by aubergine18
A mod could be created that checks to see if connections have been made and then sever them.
IMO the ability to connect between forces opens up lots of interesting possibilities for co-op play and trade, and even theft of resources!
Re: New Feature, or if possible - method of doing so :)
Posted: Fri Oct 28, 2016 8:37 am
by BenSeidel
I had a PvP game where a mate of mine set up a system where he was able to steal power from the other team using the two banks of accumulators and a series of switches to swap what bank was used when the other one was full and would detach them both when it was night. Spent the entire game in stitches...
Re: New Feature, or if possible - method of doing so :)
Posted: Fri Oct 28, 2016 1:28 pm
by Rseding91
We purposefully left those as they are.
You simply have to defend your resources from others if you don't want them to take them