conditional train stops
Posted: Tue Oct 11, 2016 1:30 pm
Ideally it would be great if trains could be programmed. Even better if they could carry their own combinator network inside to decide where to go themself and to interact with other combinators at each train stop (or when within roboport range).
But maybe a quick inbetween step would be conditional train stops just like the condition for how long to stop. For example next stop is Coal Town. Only go there if there is no coal in the wagon, otherwise skip to the next stop.
But maybe a quick inbetween step would be conditional train stops just like the condition for how long to stop. For example next stop is Coal Town. Only go there if there is no coal in the wagon, otherwise skip to the next stop.