some kind of mod manager

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
HammerPiano
Fast Inserter
Fast Inserter
Posts: 232
Joined: Thu Dec 31, 2015 7:36 am
Contact:

some kind of mod manager

Post by HammerPiano »

I have few campaigns running at the same time at each of then needs different mods. It would be quite usefull to be able to add modpacks to enable/disable more than 1 mod at the same time.

And i have an idea for this: the game will ask you if you want to change the current enabled mods for the save that you want to load. Ex:
You have 2 saves: one bob's mods and other vanila, if you want to play the vanila a message will pop and it will say: "Disable all mods for this save? Yes/No"
For bob's mods, it will ask if to enable the required mods for the save

mooklepticon
Fast Inserter
Fast Inserter
Posts: 237
Joined: Wed Mar 02, 2016 10:09 pm
Contact:

Re: some kind of mod manager

Post by mooklepticon »

+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: some kind of mod manager

Post by ssilk »

Added to the others in viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

HammerPiano
Fast Inserter
Fast Inserter
Posts: 232
Joined: Thu Dec 31, 2015 7:36 am
Contact:

Re: some kind of mod manager

Post by HammerPiano »

mooklepticon wrote:+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
Ok that looks like a very nice solution, thank you :)

Post Reply

Return to “Ideas and Suggestions”