Armor/Vehicle with equipment used in recipe check
Posted: Wed Sep 28, 2016 10:25 am
Not sure where the best place to put this is, since technically it isn't a bug, but...
viewtopic.php?f=51&t=9256&start=240#p210615
When you have recipes, like in my mods, that take an armor/vehicle as an ingredient to make an upgraded version, the game does not seem to check if there is any equipment in the grid, and consumes it with all the equipment along with it.
It would be a reasonable request to ask if the game should check if there is equipment in an item before using it, and either remove the equipment and return it, or simply refuse to use the item.
Unrelated to the titled topic, but it could also be worth considering what happens if damaged equipment is used in the process too, since both Armors and Vehicles can be damaged, and their item retains this damage.
viewtopic.php?f=51&t=9256&start=240#p210615
When you have recipes, like in my mods, that take an armor/vehicle as an ingredient to make an upgraded version, the game does not seem to check if there is any equipment in the grid, and consumes it with all the equipment along with it.
It would be a reasonable request to ask if the game should check if there is equipment in an item before using it, and either remove the equipment and return it, or simply refuse to use the item.
Unrelated to the titled topic, but it could also be worth considering what happens if damaged equipment is used in the process too, since both Armors and Vehicles can be damaged, and their item retains this damage.