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For 0.15 fluid revamp - tanks

Posted: Tue Sep 27, 2016 10:39 pm
by Ratzap
I hope temperature will become part of the revamp. Currently temperatures are tracked but not really significant.

I would propose that tanks storing liquids draw power based on the difference between their content temperature and ambient. So a simple tank full of water/oil would not need any power drain to just exist but storing 100 degree water ceases to be a free lunch. Mods storing 2000 degree liquid metals could provide their own tank types or factor in the eye watering power demand as part of the cost of the material.
If the power fails or is not sufficient, the temperature drops. Or perhaps fluid loss?

Re: For 0.15 fluid revamp - tanks

Posted: Wed Sep 28, 2016 11:27 am
by ssilk
And what do you think would that bring game-play-wise?

Besides that: This is CPU-intensive, cause with every tick every tank in game needs to re-calculated.

Re: For 0.15 fluid revamp - tanks

Posted: Wed Sep 28, 2016 8:04 pm
by henke37
Not just every tank. Every pipe too.