Autosave in battle

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H_Sage
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Autosave in battle

Post by H_Sage » Thu Sep 22, 2016 11:06 am

Please do another autosave system.
Autosave very annoying during the battle. Really need the type of test, like - "get damaged / damage caused during 10 seconds" and let autosave once again make this test as long as the character is safe.

orzelek
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Re: Autosave in battle

Post by orzelek » Thu Sep 22, 2016 12:32 pm

Yeah it's very annoying especially if you are doing some kind of drivebys with car or tank. You want to turn and autosave pops up and.. yeah :D

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ssilk
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Re: Autosave in battle

Post by ssilk » Fri Sep 23, 2016 12:04 pm

Added to viewtopic.php?f=80&t=21367 Game Save File ans -Speed Related Suggestions
Cool suggestion: Eatable MOUSE-pointers.
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Re: Autosave in battle

Post by neoc » Mon Jan 30, 2017 9:10 am

Autosave in general should be postponed if the player is doing stuff at the moment, up to a configurable time span.

Not doing anything = not building, not shooting, not being attacked

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ssilk
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Re: Autosave in battle

Post by ssilk » Tue Jan 31, 2017 1:34 pm

Autosave in general should not disturb the game-play at all. :)
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Xeanoa
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Re: Autosave in battle

Post by Xeanoa » Wed Feb 01, 2017 5:07 pm

ssilk wrote:Autosave in general should not disturb the game-play at all. :)
What really bugs me about the pause is, that the game ignores clicks that happens during the pause. Usually, that means having to interrupt and fix the missing clicks. An example would be if you place inserters, and you miss one because it decided to pause and ignore your command to place one.

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ssilk
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Re: Autosave in battle

Post by ssilk » Wed Feb 01, 2017 6:31 pm

When there is no pause this needs not to be fixed. That is the target (see linked thread) and I'm 70% sure the devs want to fix this, but not when or if ever. :)
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