Voting Based Research in Large Multiplayer Games
Posted: Wed Sep 14, 2016 11:02 pm
TL;DR Voting based research option to best embrace the hive mind in a large multiplayer sessions.
After watching Arumba's recent "Factorio Swarm" with 159 players, sometimes research is a pain when people keep changing it and losing all progression. Although persistent research may fix the problem, a better solution is leaving it up for the people to decide! Another option is to only let the host decide but there's no fun in that. Some sort of combined system may be better in which everyone can see the vote but in the end the host has the ultimate say. However, I feel you must embrace the swarm in this scenario and go with the collective decision.
After watching Arumba's recent "Factorio Swarm" with 159 players, sometimes research is a pain when people keep changing it and losing all progression. Although persistent research may fix the problem, a better solution is leaving it up for the people to decide! Another option is to only let the host decide but there's no fun in that. Some sort of combined system may be better in which everyone can see the vote but in the end the host has the ultimate say. However, I feel you must embrace the swarm in this scenario and go with the collective decision.