Roboports Placement boxes / Collision box alterations.
Posted: Wed Sep 14, 2016 12:37 pm
The entirety of the roboport requires a 4x4 area, the bottom of the area starts at the bottom of required space, the top ends at the top of the required space. I'm not sure about anyone else but this is off putting for me?. You could say that ''Everything else fills the entire grid required, regardless of how tall it is'', but most of other factories, chests or furnaces look like they actually take up the space due to being sloped around the edges of the factory or furnace, so they actually take up a lot of the space that isn't being shown behind the factory due to the slop. However, the roboport doesn't have this, so it looks like the grid uses up more space than it actually requires.
My suggestion is to change the roboport asset, or change the required placement box. (Either that or move the actual roboport graphic slightly higher to have the base of the roboport in the middle of the 4x4 grid)
On a side note, it would be really cool to be able to walk behind the factories to actually show off the perspective of the game. So either make the factories taller, or the collision box altered slightly vertically to make smaller, therefore being able to walk behind the factories to make it seem like the factories aren't just painted onto the ground.
Apologies for this ramble.
My suggestion is to change the roboport asset, or change the required placement box. (Either that or move the actual roboport graphic slightly higher to have the base of the roboport in the middle of the 4x4 grid)
On a side note, it would be really cool to be able to walk behind the factories to actually show off the perspective of the game. So either make the factories taller, or the collision box altered slightly vertically to make smaller, therefore being able to walk behind the factories to make it seem like the factories aren't just painted onto the ground.
Apologies for this ramble.