Blueprint forced deployment
Posted: Sat Sep 10, 2016 12:37 am
Something like ctrl+left click (you guys can pick the best method) to force a blueprint to deploy despite any obstacles, and simply not ghost or deploy items which have obstacles in the way. When there's an obstacle during a normal left click, show a tooltip that suggests the forced deployment ("use ctrl+left click to deploy around obstacles/obstrctions"), and also show it in one of the campaign/tutorials.
Helpful situations are when I don't want to remove certain trees (need them for pollution reduction) or landfill water (using one tile automatically fills surrounding tiles, which is still preferred) for walls, mining, or transportation lines, and I've already cleared the absolutely necessary paths of trees/water. In many situations, I'm willing to do without certain items in the blueprint, or can simply build around obstacles manually, but I'd rather not frequently edit a blueprint for unique deployments, then re-edit them back to normal. It would be very helpful!
Helpful situations are when I don't want to remove certain trees (need them for pollution reduction) or landfill water (using one tile automatically fills surrounding tiles, which is still preferred) for walls, mining, or transportation lines, and I've already cleared the absolutely necessary paths of trees/water. In many situations, I'm willing to do without certain items in the blueprint, or can simply build around obstacles manually, but I'd rather not frequently edit a blueprint for unique deployments, then re-edit them back to normal. It would be very helpful!