Factorio Official Team Challenge Feedback
Posted: Wed Sep 07, 2016 3:18 am
The 'Factorio Official Team Challenge' server is extremely fun and there's at least a few of us who have been playing it basically non-stop. A few issues we've encountered:
Impossible Rounds
I've personally encountered two 'impossible rounds' (and others have been encountered), including impossible research (modular armor) and impossible products (piercing shotgun shells).
Suggested fix: whitelist the possible research items/products and only select tasks from those lists
Suggested fix: create some kind of voting system to allow users to 'veto' the current round
Extremely large tasks
Personally I enjoy the odd large-scale production challenge, but some of these are just absurd like the 100 cars (800 engines anyone?) or, god forbid, 100 trains (2000 engines anyone?) which can take upwards of an hour.
Suggested fix: re-tune the maximum values for certain products
Suggested fix: 'veto' system, see above
Inactive/Griefing players
There have been some inactive players taking up spots on teams for literally hours at a time. Griefing has been less common but is definitely a potential issue.
Suggested fix: Vote-kick a player who is AFK or griefing.
Suggested fix: Auto-detect inactivity?
Also, some miscellaneous suggestions:
'Throughput' challenge
Instead of producing a fixed quantity of a product, this challenge type will force player to create a large assembly line. For example, the challenge might state 'produce 40 circuits a second,' 'produce 5 engines a second,' or similar. Assuming there's a way to measure the production statistics per team this should be a nice addition to the current production and research challenges.
Nerf hand-crafting
Currently there are too many challenges that can be solved by handcrafting almost everything. While the occasional handcrafting round is fun and keeps you on your toes, currently handcrafting is superior to automation for most challenges.
Suggested fix: make handcrafting 50% slower
Suggested fix: make an actual round/challenge type where handcrafting is removed entirely
Map rotation
While randomly generating the map is most likely not viable, there should be ~3-5 maps and one is randomly selected for each round.
View teams
Currently there's no way to view the teams and there's no way to view which color team is on which 'tile.' This goes for both spectators and players.
View progress
Currently there's no way for spectators to view the progress of the different teams
Long-term suggestions (things that probably aren't viable at the moment but are probably worth looking into for the future):
Matchmaking/Queuing
Some kind of matchmaking/queuing system could be built to solve the 'joined 5 minutes into a half-hour long round' issue.
Single-player version
Assuming the population and demand is there, a single player version would be nice in addition to the team version.
Integrated voice chat
Or maybe just an easy way to integrate with existing platforms? Publicize an existing discord or teamspeak/mumble/whatever server?
---------------------
I'm sure I'm forgetting things, I'll update this as I remember more and as other players reply. Thanks again to Klonan for the game mode!
Impossible Rounds
I've personally encountered two 'impossible rounds' (and others have been encountered), including impossible research (modular armor) and impossible products (piercing shotgun shells).
Suggested fix: whitelist the possible research items/products and only select tasks from those lists
Suggested fix: create some kind of voting system to allow users to 'veto' the current round
Extremely large tasks
Personally I enjoy the odd large-scale production challenge, but some of these are just absurd like the 100 cars (800 engines anyone?) or, god forbid, 100 trains (2000 engines anyone?) which can take upwards of an hour.
Suggested fix: re-tune the maximum values for certain products
Suggested fix: 'veto' system, see above
Inactive/Griefing players
There have been some inactive players taking up spots on teams for literally hours at a time. Griefing has been less common but is definitely a potential issue.
Suggested fix: Vote-kick a player who is AFK or griefing.
Suggested fix: Auto-detect inactivity?
Also, some miscellaneous suggestions:
'Throughput' challenge
Instead of producing a fixed quantity of a product, this challenge type will force player to create a large assembly line. For example, the challenge might state 'produce 40 circuits a second,' 'produce 5 engines a second,' or similar. Assuming there's a way to measure the production statistics per team this should be a nice addition to the current production and research challenges.
Nerf hand-crafting
Currently there are too many challenges that can be solved by handcrafting almost everything. While the occasional handcrafting round is fun and keeps you on your toes, currently handcrafting is superior to automation for most challenges.
Suggested fix: make handcrafting 50% slower
Suggested fix: make an actual round/challenge type where handcrafting is removed entirely
Map rotation
While randomly generating the map is most likely not viable, there should be ~3-5 maps and one is randomly selected for each round.
View teams
Currently there's no way to view the teams and there's no way to view which color team is on which 'tile.' This goes for both spectators and players.
View progress
Currently there's no way for spectators to view the progress of the different teams
Long-term suggestions (things that probably aren't viable at the moment but are probably worth looking into for the future):
Matchmaking/Queuing
Some kind of matchmaking/queuing system could be built to solve the 'joined 5 minutes into a half-hour long round' issue.
Single-player version
Assuming the population and demand is there, a single player version would be nice in addition to the team version.
Integrated voice chat
Or maybe just an easy way to integrate with existing platforms? Publicize an existing discord or teamspeak/mumble/whatever server?
---------------------
I'm sure I'm forgetting things, I'll update this as I remember more and as other players reply. Thanks again to Klonan for the game mode!