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Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 7:00 am
by afk2minute
So now we can use interface of the inserter, lamp, pump and power switch (maybe something else) to "connect to logistic network" (by some radio connection, it seems, as there is only need for them to be in roboport loginet radius).
But combinators dont have this option, which seems a little strange as they are supposed to be advanced things that control your factory.

So the suggestion is simple (as the title says): allow combinators connect to the logistic network via radio communication just like inserters, power switches, lamps and pumps.
It will simplify some builds and make combinators more useful.

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 10:31 am
by Deadly-Bagel
Drop a roboport down next to one and connect it to the combinator, set the roboport circuit connection type to send logistic network to the circuit network. Job done.

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 10:53 am
by afk2minute
Roboport is too large (4x4 with some combinators near would be atleast 5x5 which makes it not very usable at factories.
Yep i can wire from afar, but thats the whole point of the suggestion - not needing to wire from some distant location.

And the most important - its ALREADY in game, but for some reason not for combinators, which is just VERY strange to me.

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 11:13 am
by Deadly-Bagel
It would have to be within 23 tiles of the roboport to connect wirelessly anyway so it's not like it's covering massive distances, and you need to power both the roboport and the combinator so shouldn't need to add more than 1 medium power pole to bridge the gap.

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 11:23 am
by afk2minute
Yes, i know that. But this addition will be a good "quality of life" addition (i wont need to wire anymore, i just can have blueprint for it set up). And this addition is 100% logical as all the units that are capable of working with signals (even a lamp!) already has it implemented. Why make exclusion for combinators?

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 7:18 pm
by ssilk
You forgot, that there is not THE logistic network. In fact it means the LOCAL logistic network. You can have more than one logistic network, as you can have more than one electric network.

So if you want to connect to a logistic network if you are not in reach of that network you need to explain which one.

Instead the way (I think) the devs will go is to have a third network, call it "radio network" and that has channels, like radio frequencies.

Re: Allow combinators connect to the logistic network

Posted: Fri Sep 02, 2016 8:16 pm
by afk2minute
ssilk wrote:You forgot, that there is not THE logistic network. In fact it means the LOCAL logistic network. You can have more than one logistic network, as you can have more than one electric network.

So if you want to connect to a logistic network if you are not in reach of that network you need to explain which one.

Instead the way (I think) the devs will go is to have a third network, call it "radio network" and that has channels, like radio frequencies.
If its not in reach it should connect to none. If its is range it should connect to the local network. (just like inserters\lamps etc).

Third "radio" network (if i understood you correctly) will probably be even better, but that is for a different and more complicated suggestion.