Walking on Treadmills - Ability to defy belt pushing/pulling
Posted: Thu Feb 28, 2013 5:47 am
I was walking along my already HUGE express conveyor belt roads (2-3 next to each other are pretty common with my playstyle) and narrow alleys when I noticed something had to be done.
I either need to leave some room for me to walk around on in between my factories and other buildings. This would lead to pretty weird design choices some players might not like. Especially when designing compact layouts.
Or the player needs to be able to somehow choose whether he wants to be affected by the conveyor belt or not.
One could simply "design" some kind of boots that would allow you to not only ignore the movement when walking "against" the flow of a conveyor, but even allow the player to stop on a conveyor to, for example, allow better building placement without having to find a fixed spot.
You could of course simply add some switch or a key to enable that. I just thought the "boots idea" would add some kind of "realism" and might even help once (if?) the inventory system gets an expansion.
Comments?
I either need to leave some room for me to walk around on in between my factories and other buildings. This would lead to pretty weird design choices some players might not like. Especially when designing compact layouts.
Or the player needs to be able to somehow choose whether he wants to be affected by the conveyor belt or not.
One could simply "design" some kind of boots that would allow you to not only ignore the movement when walking "against" the flow of a conveyor, but even allow the player to stop on a conveyor to, for example, allow better building placement without having to find a fixed spot.
You could of course simply add some switch or a key to enable that. I just thought the "boots idea" would add some kind of "realism" and might even help once (if?) the inventory system gets an expansion.
Comments?