Minor nit: lost mining progress of partially mined items
Posted: Tue Aug 30, 2016 3:50 am
When manually disappearing a small forest, I tend to be right at my tolerance-limit for annoyances; one thing that absolutely puts me over it is when, while holding down the right mouse button so I can mine a tree, I accidentally momentarily hover over a tree I don't want to mine, my character takes a single "whack" at it, and now the tree I did intend to mine must be mined from scratch.
This may seem like a pretty minor nit. But I am pretty sure that, in the early game, especially in forest spawns (which I preferentially choose, for purposes of pollution-control), it actually becomes offensively time-consuming if you consider the net cost.
Since obviously the most recently partially-mined object is remembered, one possible solution would be to simply also remember the most recently partially-mined object before the current partially-mined one, and how far along hero was in the mining process, just for that one item. That way, you wouldn't have to, i.e., increase the serialization footprint of every item in the game or create an awkward situation where stuff is randomly lying around in a wierd "partially-mined" hair-trigger state.
This may seem like a pretty minor nit. But I am pretty sure that, in the early game, especially in forest spawns (which I preferentially choose, for purposes of pollution-control), it actually becomes offensively time-consuming if you consider the net cost.
Since obviously the most recently partially-mined object is remembered, one possible solution would be to simply also remember the most recently partially-mined object before the current partially-mined one, and how far along hero was in the mining process, just for that one item. That way, you wouldn't have to, i.e., increase the serialization footprint of every item in the game or create an awkward situation where stuff is randomly lying around in a wierd "partially-mined" hair-trigger state.