Allow modules to modify recipes. (more module types)

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aeros1
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Allow modules to modify recipes. (more module types)

Post by aeros1 »

Have completely probably silly idea, but it would be nice if there was ability for modules to modify how specific recipe group of recipes or specific recipe work. (add delete ingredients)

1)
This would allow more interesting mods. For example mining drill heads.(After equipping such module on mining drill it would yield more ore due to deeper with less attrition mining. productivity +) But would use up mining drill heads.
Or polution reduction for allowing part of polluction to be recycled into new compounds. Or more complex processes, where you get slightly different recipe, or use catalitic reactions. (Which for example could make so catalist return is unaffected by productivity (don't think needs specific change if recipe inside assembler could be modified from base dynamically by module.) And would allow complex catalitic reactions for example when catalist goes through several transformations in different assemblers and recipes, slowly exhausting)

2) if modular ingredient is allowed as group under same user tag it might even allow to modify module effectivity based on what ingredient used. (Different kinds of oil compounds for example to reduce attrition (power consumption))

If additional ingredient is already in recipe it is just adds to existing instead of creating extra slot.


What every one thinks. Would it be good? Would it be easy to give such compatibility? I understand that maybe for main game it is not best idea, but definitely opens up game for accepting more modules.

Lord_lammington
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Re: Allow modules to modify recipes. (more module types)

Post by Lord_lammington »

though this may seem cool all of these upgrades are already rolled into the productivity , Efficiency and production modules. though a pollution reduction module would be nice to see

aeros1
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Re: Allow modules to modify recipes. (more module types)

Post by aeros1 »

Lord_lammington wrote:though this may seem cool all of these upgrades are already rolled into the productivity , Efficiency and production modules. though a pollution reduction module would be nice to see
I am afraid it is wrong. Speed modules reduce by % and limited to 20% speed so no more than 5 times more. Productivity modules only modify output and only all output. Hence you read without attention, or somewhere I worded confusing.
But it is impossible to add/modify additional inputs to recipe, and add modify outputs selectively. Hence when you for example one of outputs need to make unaffected by productivity module it is near impossible.

Plus positive side of this addition even in vanilla game, is consolidation of refining recipes as you may have only one refining recipe and modify it with module (add water where you need, change selectively outputs), and one recipe for solid fuel and module allow to set what kind of oil products to use. Or for example to make productivity module instead of giving 10% productivity give 0.1 copper wire while you craft green circuit with use of this module. (regular productivity module effectively would give not only 10% on copper wire but also on iron plates, not saying you don't get this actual items they are virtual)

Or more complex example it could be return in not copper wire but in copper wire scraps, which you can use to craft green cicuits by repurposing one of assembler to replace copper wire with scraps but at less efficiency, or with requirment of more scraps. This imo is more for modding though dunno if it is too complex for vanilla game.

You can't use effectivity module to make more energy efficient but at same speed process of assembler if it uses some oils (aka you insert lubrication module and now you required to supply this assembler with lubrication to work, but it would eat less energy.)
Yes I know I can make extra assembler, with exclusive recipes for it, but it is not most productive way.

P.s. Actually pollution reduction is already sorta present in term of efficiency and speed modules, depending on what pollutes more. Speed reduces production time for energy usage(so if energy green) it reduces amount of polution per unit because pollution produced per second. And efficiency module reduces enrgy usage hence less fuel burned per unit in boiler hence less pollution.(and there are mods that reduce pollution as well it is not hard to achieve without adding compatibility.)

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