Deconstruction Warns when not Fitting into Inventory
Posted: Sun Aug 21, 2016 12:06 pm
When you have a personal roboport (and robots) and you deconstruct, the game makes a simple calculation, if the deconstructed items (plus the items in all stacks, like chests, assemblies etc.) will fit into your inventory (considers also that one item still needs a whole stack). This calculation can be done, while spawning the deconstruction-rectangle.
At least if not fitting, it displays some simple warning but still begins with deconstruction (cause you can immediately cancel the deconstruction).
Background:
I'm comming from posting.php?mode=reply&f=6&t=31231#pr197381 When deconstructing a chest, logistic bots remove it's items
where we discussed around gaps in the implementation of personal roboport and that it is unfinished yet.
At least if not fitting, it displays some simple warning but still begins with deconstruction (cause you can immediately cancel the deconstruction).
Background:
I'm comming from posting.php?mode=reply&f=6&t=31231#pr197381 When deconstructing a chest, logistic bots remove it's items
where we discussed around gaps in the implementation of personal roboport and that it is unfinished yet.
MeduSalem wrote:More than that. It made me ragequit the game several times after the personal roboports have been introduced. That's why I'm not using it at all.ssilk wrote:For example: If you deconstruct some full chest, your personal robots will easily fill your inventory to a point, where you are not able to do anything. You even cannot change the item in hand. That blows up some of my blood vessels, when I come into that situation.